Searched refs:clientResourceArrayIndex (Results 1 – 1 of 1) sorted by relevance
775 … const uint32_t clientResourceArrayIndex = RenderHandleUtil::GetIndexPart(clientHandleGpuResource); in RemapGpuImageHandle() local778 … (clientResourceArrayIndex < static_cast<uint32_t>(store.clientHandles.size()))); in RemapGpuImageHandle()780 store.descriptions[clientArrayIndex] = store.descriptions[clientResourceArrayIndex]; in RemapGpuImageHandle()1726 … const uint32_t clientResourceArrayIndex = RenderHandleUtil::GetIndexPart(clientHandleGpuResource); in RenderBackendImmediateRemapGpuImageHandle() local1733 …if ((clientArrayIndex < store.gpuHandles.size()) && (clientResourceArrayIndex < store.gpuHandles.s… in RenderBackendImmediateRemapGpuImageHandle()1735 PLUGIN_ASSERT(RenderHandleUtil::IsValid(store.gpuHandles[clientResourceArrayIndex])); in RenderBackendImmediateRemapGpuImageHandle()1737 store.gpuHandles[clientArrayIndex] = store.gpuHandles[clientResourceArrayIndex]; in RenderBackendImmediateRemapGpuImageHandle()1738 store.descriptions[clientArrayIndex] = store.descriptions[clientResourceArrayIndex]; in RenderBackendImmediateRemapGpuImageHandle()