Searched refs:circleValue (Results 1 – 1 of 1) sorted by relevance
227 auto circleValue = currAnimateValue * (180 * factor / currAnimateFloatValue); in ProcessAnimateVelocityUnderAngleRotation() local228 diffValue = diffFloatValue < 0 ? (currAnimateValue + circleValue) - lastAnimateValue_ in ProcessAnimateVelocityUnderAngleRotation()229 : currAnimateValue - (lastAnimateValue_ + circleValue); in ProcessAnimateVelocityUnderAngleRotation()