Searched refs:checkReverse (Results 1 – 3 of 3) sorted by relevance
160 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime() argument170 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) {} in TriggerFrame() argument
152 void UpdatePlayedTime(int32_t playedTime, bool checkReverse = false);156 void TriggerFrame(int32_t playedTime, bool checkReverse = false);
322 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime() argument331 if (!checkReverse) { in UpdatePlayedTime()348 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) in TriggerFrame() argument361 UpdatePlayedTime(playedTime, checkReverse); in TriggerFrame()