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Searched refs:checkReverse (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/arkui/ace_engine/test/mock/core/animation/
H A Dmock_animator.cpp160 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime() argument
170 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) {} in TriggerFrame() argument
/ohos5.0/foundation/arkui/ace_engine/frameworks/core/animation/
H A Danimator.h152 void UpdatePlayedTime(int32_t playedTime, bool checkReverse = false);
156 void TriggerFrame(int32_t playedTime, bool checkReverse = false);
H A Danimator.cpp322 void Animator::UpdatePlayedTime(int32_t playedTime, bool checkReverse) in UpdatePlayedTime() argument
331 if (!checkReverse) { in UpdatePlayedTime()
348 void Animator::TriggerFrame(int32_t playedTime, bool checkReverse) in TriggerFrame() argument
361 UpdatePlayedTime(playedTime, checkReverse); in TriggerFrame()