Searched refs:castPlusStateToString_ (Results 1 – 2 of 2) sorted by relevance
305 if (castPlusStateToString_.count(castPlayerStates) != 0) { in GetCastAVPlaybackState()306 avPlaybackState.SetState(castPlusStateToString_[castPlayerStates]); in GetCastAVPlaybackState()437 if (castPlusStateToString_.count(playbackState) == 0) { in OnStateChanged()441 SLOGD("On state changed, get state %{public}d", castPlusStateToString_[playbackState]); in OnStateChanged()442 avCastPlaybackState.SetState(castPlusStateToString_[playbackState]); in OnStateChanged()
85 std::map<CastEngine::PlayerStates, int32_t> castPlusStateToString_ = { variable