Searched refs:cascadeRectsMap_ (Results 1 – 2 of 2) sorted by relevance
44 cascadeRectsMap_.insert(std::make_pair(iter.first, cascadeRects)); in WindowLayoutPolicyCascade()59 Rect rect = cascadeRectsMap_[displayId].defaultCascadeRect_; in Reorder()275 cascadeRectsMap_[displayId].defaultCascadeRect_ = resRect; in InitCascadeRect()444 winRect = cascadeRectsMap_[displayId].primaryRect_; in UpdateLayoutRect()447 winRect = cascadeRectsMap_[displayId].secondaryRect_; in UpdateLayoutRect()520 auto& dividerRect = cascadeRectsMap_[displayId].dividerRect_; in InitSplitRects()534 auto& dividerRect = cascadeRectsMap_[displayId].dividerRect_; in SetSplitRectByDivider()535 auto& primaryRect = cascadeRectsMap_[displayId].primaryRect_; in SetSplitRectByDivider()599 return cascadeRectsMap_[displayId].defaultCascadeRect_; in GetCurCascadeRect()661 if (cascadeRectsMap_.find(displayId) != std::end(cascadeRectsMap_)) { in GetDividerRect()[all …]
99 mutable std::map<DisplayId, CascadeRects> cascadeRectsMap_; variable