Searched refs:cameraWriteHandle (Results 1 – 1 of 1) sorted by relevance
1013 if (auto cameraWriteHandle = cameraManager_->Write(cameraEntity_); cameraWriteHandle) { in CreateCamera() local1014 cameraWriteHandle->sceneFlags |= CORE3D_NS::CameraComponent::MAIN_CAMERA_BIT | in CreateCamera()1016 cameraWriteHandle->pipelineFlags |= CORE3D_NS::CameraComponent::MSAA_BIT; in CreateCamera()1017 … cameraWriteHandle->renderingPipeline = CORE3D_NS::CameraComponent::RenderingPipeline::FORWARD; in CreateCamera()