Searched refs:cameraWorldMatrixComponent (Results 1 – 2 of 2) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
H A D | picking.cpp | 254 …rld(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, in ScreenToWorld() argument 264 auto const& worldFromView = cameraWorldMatrixComponent.matrix; in ScreenToWorld() 277 …era(const CameraComponent& cameraComponent, const WorldMatrixComponent& cameraWorldMatrixComponent, in RayFromCamera() argument 282 …cameraComponent, cameraWorldMatrixComponent, Math::Vec3(screenCoordinate.x, screenCoordinate.y, 0.… in RayFromCamera() 283 … const auto direction = cameraWorldMatrixComponent.matrix * Math::Vec4(0.0f, 0.0f, -1.0f, 0.0f); in RayFromCamera() 287 const Math::Vec3& rayOrigin = Math::Vec3(cameraWorldMatrixComponent.matrix.w); in RayFromCamera() 289 …cameraComponent, cameraWorldMatrixComponent, Math::Vec3(screenCoordinate.x, screenCoordinate.y, 1.… in RayFromCamera()
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/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/ |
H A D | scene_holder.cpp | 3111 if (auto cameraWorldMatrixComponent = worldMatrixManager->Read(camera)) { in RayFromCamera() local 3116 … cameraWorldMatrixComponent->matrix * BASE_NS::Math::Vec4(0.0f, 0.0f, -1.0f, 0.0f); in RayFromCamera() 3124 … const auto rayOrigin = BASE_NS::Math::Vec3(cameraWorldMatrixComponent->matrix.w); in RayFromCamera()
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