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Searched refs:cameraHandle (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.cpp155 ScopedHandle<CameraComponent> cameraHandle = ccm->Write(entity); in UpdateCameraViewport() local
156 if (!cameraHandle) { in UpdateCameraViewport()
158 cameraHandle = ccm->Write(entity); in UpdateCameraViewport()
159 if (!cameraHandle) { in UpdateCameraViewport()
163 CameraComponent& cameraComponent = *cameraHandle; in UpdateCameraViewport()
177 ScopedHandle<CameraComponent> cameraHandle = ccm->Write(entity); in UpdateCameraViewport() local
178 if (!cameraHandle) { in UpdateCameraViewport()
180 cameraHandle = ccm->Write(entity); in UpdateCameraViewport()
181 if (!cameraHandle) { in UpdateCameraViewport()
185 CameraComponent& cameraComponent = *cameraHandle; in UpdateCameraViewport()
/ohos5.0/foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/
H A Dlume_common.cpp583 if (auto cameraHandle = cameraManager_->Read(cameraEntity_); cameraHandle) { in OnTouchEvent() local
584 …perspectiveCamera = (cameraHandle->projection == CORE3D_NS::CameraComponent::Projection::PERSPECTI… in OnTouchEvent()
982 if (auto cameraHandle = cameraManager_->Write(cameraEntity_); cameraHandle) { in CreateEnvScene() local
984 cameraHandle->pipelineFlags |= CORE3D_NS::CameraComponent::CLEAR_COLOR_BIT; in CreateEnvScene()
995 cameraHandle->environment = entity; in CreateEnvScene()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dscene_impl.cpp134 auto cameraHandle = GetCameraHandle(camera); in GetData() local
135 if (cameraHandle == SCENE_NS::IScene::DEFAULT_CAMERA) { in GetData()
136 cameraHandle = defaultCameraHandle_; in GetData()
138 auto handle = cameraHandle; in GetData()
139 if (cameraHandle == SCENE_NS::IScene::DEFAULT_CAMERA && !bitmaps_.empty()) { in GetData()
H A Dscene_holder.h121 void SetRenderSize(uint32_t width, uint32_t height, uint64_t cameraHandle);
501 void UpdateViewportSize(uint32_t width, uint32_t height, uint64_t cameraHandle);
H A Dscene_holder.cpp169 void SceneHolder::SetRenderSize(uint32_t width, uint32_t height, uint64_t cameraHandle) in SetRenderSize() argument
172 UpdateViewportSize(width, height, cameraHandle); in SetRenderSize()
660 void SceneHolder::UpdateViewportSize(uint32_t width, uint32_t height, uint64_t cameraHandle) in UpdateViewportSize() argument
672 if (cameraHandle == 0 && !cameras_.empty()) { in UpdateViewportSize()
674 cameraHandle = cameras_.front()->entity.id; in UpdateViewportSize()
682 if (c->entity.id == cameraHandle) { in UpdateViewportSize()