Searched refs:bufferAvailableCbUIMap_ (Results 1 – 2 of 2) sorted by relevance
765 …auto iter = isFromRenderThread ? bufferAvailableCbRTMap_.find(id) : bufferAvailableCbUIMap_.find(i… in RegisterBufferAvailableListener()771 if (!isFromRenderThread && iter != bufferAvailableCbUIMap_.end()) { in RegisterBufferAvailableListener()774 bufferAvailableCbUIMap_.erase(iter); in RegisterBufferAvailableListener()782 bufferAvailableCbUIMap_.emplace(id, bufferAvailableCb); in RegisterBufferAvailableListener()809 iter = bufferAvailableCbUIMap_.find(id); in UnregisterBufferAvailableListener()810 if (iter != bufferAvailableCbUIMap_.end()) { in UnregisterBufferAvailableListener()811 bufferAvailableCbUIMap_.erase(iter); in UnregisterBufferAvailableListener()
384 std::map<NodeId, sptr<RSIBufferAvailableCallback>> bufferAvailableCbUIMap_; variable