Home
last modified time | relevance | path

Searched refs:bubbleMode_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/multimodalinput/input/service/window_manager/test/
H A Dtouch_drawing_manager_test.cpp702 TOUCH_DRAWING_MGR->bubbleMode_.isShow = true;
716 TOUCH_DRAWING_MGR->bubbleMode_.isShow = false;
730 TOUCH_DRAWING_MGR->bubbleMode_.isShow = false;
775 TOUCH_DRAWING_MGR->bubbleMode_.isShow = true;
788 TOUCH_DRAWING_MGR->bubbleMode_.isShow = false;
804 TOUCH_DRAWING_MGR->bubbleMode_.isShow = true;
820 TOUCH_DRAWING_MGR->bubbleMode_.isShow = true;
836 TOUCH_DRAWING_MGR->bubbleMode_.isShow = true;
852 TOUCH_DRAWING_MGR->bubbleMode_.isShow = true;
868 TOUCH_DRAWING_MGR->bubbleMode_.isShow = false;
[all …]
H A Dtouch_drawing_manager_ai_test.cpp96 touchDrawMgr.bubbleMode_.isShow = true;
103 touchDrawMgr.bubbleMode_.isShow = false;
206 touchDrawingMgr.bubbleMode_.isShow = false;
209 touchDrawingMgr.bubbleMode_.isShow = true;
238 touchDrawingMgr.bubbleMode_.isShow = true;
247 touchDrawingMgr.bubbleMode_.isShow = false;
671 touchDrawingMgr.bubbleMode_.isShow = true;
673 touchDrawingMgr.bubbleMode_.isShow = false;
/ohos5.0/foundation/multimodalinput/input/service/window_manager/src/
H A Dtouch_drawing_manager.cpp128 if (bubbleMode_.isShow) { in TouchDrawHandler()
223 if (!bubbleMode_.isShow) { in UpdateBubbleData()
245 if (bubbleMode_.isShow) { in RotationScreen()
253 if (bubbleMode_.isShow) { in RotationScreen()
272 bubbleMode_.SwitchName = showCursorSwitchName; in CreateObserver()
273 CreateBubbleObserver(bubbleMode_); in CreateObserver()
281 …MMI_HILOGD("bubbleMode_: %{public}d, pointerMode_: %{public}d", bubbleMode_.isShow, pointerMode_.i… in CreateObserver()
780 if (bubbleMode_.isShow || pointerMode_.isShow) { in DestoryTouchWindow()
784 bubbleMode_.isShow, pointerMode_.isShow); in DestoryTouchWindow()
851 std::make_tuple("BubbleMode", bubbleMode_.SwitchName, bubbleMode_.isShow), in Dump()
/ohos5.0/foundation/multimodalinput/input/service/window_manager/include/
H A Dtouch_drawing_manager.h116 DevMode bubbleMode_; variable