Searched refs:brightnessLevel (Results 1 – 2 of 2) sorted by relevance
66 float brightnessLevel = mDefaultBrightness; in GetBrightnessCurveLevel() local70 brightnessLevel = mDefaultBrightness; in GetBrightnessCurveLevel()72 … brightnessLevel = ((point->y - prePoint->y) / (point->x - prePoint->x) * (lux - prePoint->x)) in GetBrightnessCurveLevel()78 brightnessLevel = prePoint->y; in GetBrightnessCurveLevel()81 return brightnessLevel; in GetBrightnessCurveLevel()
706 uint32_t brightnessLevel = GetBrightnessLevel(lux); in UpdateCurrentBrightnessLevel() local707 if (mBrightnessLevel != brightnessLevel || isFastDuration) { in UpdateCurrentBrightnessLevel()709 if (brightnessLevel < mBrightnessLevel) { in UpdateCurrentBrightnessLevel()720 …rightnessLevel=%{public}d, duration=%{public}d", lux, mBrightnessLevel, brightnessLevel, duration); in UpdateCurrentBrightnessLevel()721 mBrightnessLevel = brightnessLevel; in UpdateCurrentBrightnessLevel()722 mCurrentBrightness.store(brightnessLevel); in UpdateCurrentBrightnessLevel()728 mBrightnessTarget.store(brightnessLevel); in UpdateCurrentBrightnessLevel()729 SetBrightnessLevel(brightnessLevel, duration); in UpdateCurrentBrightnessLevel()742 …uint32_t brightnessLevel = static_cast<uint32_t>(mBrightnessCalculationManager.GetInterpolatedValu… in GetBrightnessLevel() local746 lux, brightnessLevel); in GetBrightnessLevel()[all …]