Searched refs:boundingRects_ (Results 1 – 4 of 4) sorted by relevance
68 if (boundingRects_.count(displayId) == 1) { in SetCutoutSvgPath()69 boundingRects_[displayId].emplace_back(boundingRect); in SetCutoutSvgPath()73 boundingRects_[displayId] = rectVec; in SetCutoutSvgPath()82 if (boundingRects_.count(displayId) == 1) { in GetCutoutInfo()236 if (boundingRects_.count(displayId) == 0) { in TransferBoundingRectsByRotation()240 std::vector<DMRect> displayBoundingRects = boundingRects_[displayId]; in TransferBoundingRectsByRotation()
198 controller->boundingRects_[id] = emptyRects;234 controller->boundingRects_[id] = dmRects;235 ASSERT_FALSE(controller->boundingRects_.count(id) == 0);236 ASSERT_FALSE(controller->boundingRects_[id].empty());
21 boundingRects_(boundingRects) in CutoutInfo()43 WriteBoundingRectsVector(boundingRects_, parcel); in Marshalling()
74 std::map<DisplayId, std::vector<DMRect>> boundingRects_; variable