Searched refs:boundShaderHash (Results 1 – 3 of 3) sorted by relevance
175 uint64_t boundShaderHash = 0; in RenderSubmeshes() local202 if (ssd.hash != boundShaderHash) { in RenderSubmeshes()205 boundShaderHash = ssd.hash; in RenderSubmeshes()
317 uint64_t boundShaderHash = 0; in RenderSubmeshes() local340 if (ssd.hash != boundShaderHash) { in RenderSubmeshes()343 boundShaderHash = ssd.hash; in RenderSubmeshes()
300 uint64_t boundShaderHash = 0; in RenderSubmeshes() local339 if (ssd.hash != boundShaderHash) { in RenderSubmeshes()343 boundShaderHash = ssd.hash; in RenderSubmeshes()