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Searched refs:boundShaderHash (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_depth_render_slot.cpp175 uint64_t boundShaderHash = 0; in RenderSubmeshes() local
202 if (ssd.hash != boundShaderHash) { in RenderSubmeshes()
205 boundShaderHash = ssd.hash; in RenderSubmeshes()
H A Drender_node_default_shadow_render_slot.cpp317 uint64_t boundShaderHash = 0; in RenderSubmeshes() local
340 if (ssd.hash != boundShaderHash) { in RenderSubmeshes()
343 boundShaderHash = ssd.hash; in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp300 uint64_t boundShaderHash = 0; in RenderSubmeshes() local
339 if (ssd.hash != boundShaderHash) { in RenderSubmeshes()
343 boundShaderHash = ssd.hash; in RenderSubmeshes()