Searched refs:blurCount (Results 1 – 1 of 1) sorted by relevance
200 … const uint32_t blurCount = Math::min(ppConfig.blurConfiguration.maxMipLevel, imageData_.mipCount); in RenderData() local204 for (uint32_t idx = 1; idx < blurCount; ++idx) { in RenderData()205 const uint32_t renderPassMipLevel = blurInfo_.upScale ? (blurCount - idx - 1) : idx; in RenderData()206 const uint32_t inputMipLevel = blurInfo_.upScale ? (blurCount - idx) : (idx - 1); in RenderData()258 if (blurCount > 0) { in RenderData()263 if (blurCount < imageData_.mipCount) { in RenderData()265 const ImageSubresourceRange imgRange { CORE_IMAGE_ASPECT_COLOR_BIT, blurCount, in RenderData()362 for (uint32_t idx = 1; idx < blurCount; ++idx) { in RenderGaussian()405 if (blurCount > 0) { in RenderGaussian()410 if (blurCount < imageData_.mipCount) { in RenderGaussian()[all …]