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Searched refs:blendFactor (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Denvironment_component.h93 …DEFINE_PROPERTY(BASE_NS::Math::Vec4, blendFactor, "Additional Blend Factor for Multiple Environmen…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h456 BASE_NS::Math::Vec4 blendFactor { 0.0f, 0.0f, 0.0f, 0.0f };
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp462 renderEnv.blendFactor = component.blendFactor; in FillRenderEnvironment()
512 Math::Vec4 blendFactor = Math::Vec4(1.0f, 1.0f, 1.0f, 1.0f); in FillCameraRenderEnvironment() local
516 LerpVec4(dynamicEnv.indirectDiffuseFactor, env.indirectDiffuseFactor, blendFactor); in FillCameraRenderEnvironment()
519 … LerpVec4(dynamicEnv.shIndirectCoefficients[idx], env.shIndirectCoefficients[idx], blendFactor); in FillCameraRenderEnvironment()
521 blendFactor = env.blendFactor; in FillCameraRenderEnvironment()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h346 vec4 blendFactor; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp946 currEnv.blendFactor, in UpdateEnvironmentUniformBuffer()