Searched refs:blendFactor (Results 1 – 5 of 5) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | environment_component.h | 93 …DEFINE_PROPERTY(BASE_NS::Math::Vec4, blendFactor, "Additional Blend Factor for Multiple Environmen…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 456 BASE_NS::Math::Vec4 blendFactor { 0.0f, 0.0f, 0.0f, 0.0f };
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 462 renderEnv.blendFactor = component.blendFactor; in FillRenderEnvironment() 512 Math::Vec4 blendFactor = Math::Vec4(1.0f, 1.0f, 1.0f, 1.0f); in FillCameraRenderEnvironment() local 516 LerpVec4(dynamicEnv.indirectDiffuseFactor, env.indirectDiffuseFactor, blendFactor); in FillCameraRenderEnvironment() 519 … LerpVec4(dynamicEnv.shIndirectCoefficients[idx], env.shIndirectCoefficients[idx], blendFactor); in FillCameraRenderEnvironment() 521 blendFactor = env.blendFactor; in FillCameraRenderEnvironment()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 346 vec4 blendFactor; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 946 currEnv.blendFactor, in UpdateEnvironmentUniformBuffer()
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