Searched refs:batchHandle (Results 1 – 1 of 1) sorted by relevance
2904 if (auto batchHandle = renderMeshBatchComponentManager->Write(firstBorn)) { in SetInstanceCountMultimeshArray() local2905 … batchHandle->batchType = CORE3D_NS::RenderMeshBatchComponent::BatchType::GPU_INSTANCING; in SetInstanceCountMultimeshArray()