Searched refs:baseVelocity (Results 1 – 2 of 2) sorted by relevance
108 double baseVelocity = u(randomEngine) * DOUBLE * PI; in Reset() local110 moveVelocityX_ = std::cos(baseVelocity) * MOVE_SPEED; in Reset()111 moveVelocityY_ = std::sin(baseVelocity) * MOVE_SPEED; in Reset()
134 …const vec2 baseVelocity = GetUnpackVelocity(velUv.xy, uPc.viewportSizeInvSize.zw) * velocityCoeffi…144 const vec2 offset = baseVelocity * (float(idx) / fSampleCount - 0.5);176 …st float weight = SampleWeight(baseDepth, sampleDepth, baseTileVelLength, baseVelocity, sampleVel);