Searched refs:backgroundAlpha (Results 1 – 3 of 3) sorted by relevance
47 auto backgroundAlpha = backgroundColor.GetAlpha(); in CreateBufferDrawParam() local48 int16_t finalBackgroundAlpha = static_cast<int16_t>(backgroundAlpha * node.GetGlobalAlpha()); in CreateBufferDrawParam()
488 const uint8_t backgroundAlpha = surfaceNode->GetAbilityBgAlpha(); in MarshalNode() local489 data.write(reinterpret_cast<const char*>(&backgroundAlpha), sizeof(backgroundAlpha)); in MarshalNode()588 uint8_t backgroundAlpha = 0u; in CreateRenderSurfaceNode() local589 data.read(reinterpret_cast<char*>(&backgroundAlpha), sizeof(backgroundAlpha)); in CreateRenderSurfaceNode()604 node->SetAbilityBGAlpha(backgroundAlpha); in CreateRenderSurfaceNode()
1484 uint8_t backgroundAlpha = 64; variable1485 OH_Drawing_BrushSetAlpha(backgroundBrush, backgroundAlpha);1491 EXPECT_EQ(OH_Drawing_BrushGetAlpha(resBackgroundBrush), backgroundAlpha);