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Searched refs:backendFlags (Results 1 – 2 of 2) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_graph_manager.cpp44 …tring_view name, const DeviceBackendType backendType, const IRenderNode::BackendFlags backendFlags) in ValidateBackendFlags() argument
47 if (backendFlags != IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_DEFAULT) { in ValidateBackendFlags()
49 … ((backendFlags & IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_EXPLICIT_VULKAN) == 0)) { in ValidateBackendFlags()
52 … ((backendFlags & IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_EXPLICIT_GLES) == 0)) { in ValidateBackendFlags()
55 … ((backendFlags & IRenderNode::BackendFlagBits::BACKEND_FLAG_BITS_EXPLICIT_GL) == 0)) { in ValidateBackendFlags()
289 … ValidateBackendFlags(combinedNodeName, device_.GetBackendType(), typeInfoFlags.backendFlags); in PendingCreate()
432 … ValidateBackendFlags(desc.typeName, device_.GetBackendType(), tiFlags.backendFlags); in PendingAllocRenderNode()
H A Drender_node_manager.h49 RENDER_NS::RenderNodeTypeInfo::PluginRenderNodeBackendFlags backendFlags { 0 };