Searched refs:audioSceneProcessor (Results 1 – 2 of 2) sorted by relevance
159 …std::shared_ptr<AudioSceneProcessor> audioSceneProcessor = DelayedSingleton<AudioSceneProcessor>::… in AudioSceneProcessorFunc() local164 audioSceneProcessor->Init(); in AudioSceneProcessorFunc()165 audioSceneProcessor->SwitchDialing(); in AudioSceneProcessorFunc()166 audioSceneProcessor->SwitchCS(); in AudioSceneProcessorFunc()167 audioSceneProcessor->SwitchIMS(); in AudioSceneProcessorFunc()168 audioSceneProcessor->SwitchOTT(); in AudioSceneProcessorFunc()169 audioSceneProcessor->SwitchHolding(); in AudioSceneProcessorFunc()170 audioSceneProcessor->SwitchInactive(); in AudioSceneProcessorFunc()
403 auto audioSceneProcessor = DelayedSingleton<AudioSceneProcessor>::GetInstance(); variable404 audioSceneProcessor->SwitchState(CallStateType::DIALING_STATE);405 audioSceneProcessor->SwitchState(CallStateType::ALERTING_STATE);406 audioSceneProcessor->SwitchState(CallStateType::INCOMING_STATE);407 audioSceneProcessor->SwitchState(CallStateType::CS_CALL_STATE);408 audioSceneProcessor->SwitchState(CallStateType::IMS_CALL_STATE);409 audioSceneProcessor->SwitchState(CallStateType::HOLDING_STATE);410 audioSceneProcessor->SwitchState(CallStateType::UNKNOWN_STATE);411 audioSceneProcessor->SwitchState(CallStateType::INACTIVE_STATE);412 ASSERT_TRUE(audioSceneProcessor->SwitchIncoming());