Searched refs:arrayU (Results 1 – 1 of 1) sorted by relevance
1200 float arrayU[NEON_STEP_8] = {0}; local1210 arrayU[i] = u;1221 if ((arrayU[0] >= 0) && (arrayU[0] < in.info.header.width - 1) && (arrayV[0] >= 0) &&1222 (arrayV[0] < in.info.header.height - 1) && (arrayU[NEON_STEP_8 - 1] >= 0) &&1223 … (arrayU[NEON_STEP_8 - 1] < in.info.header.width - 1) && (arrayV[NEON_STEP_8 - 1] >= 0) &&1226 float32x4_t vU = vld1q_f32(arrayU);1243 vU = vld1q_f32(arrayU + NEON_STEP_4);1299 int64_t fixedU = FO_TRANS_FLOAT_TO_FIXED(arrayU[0]);1303 …riangleTrueColorBilinear8888Inner(in, screenBuffer, NEON_STEP_8, bufferMode, arrayU[0], arrayV[0]);