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Searched refs:animationTrackManager_ (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Decs_animation.cpp282 animationTrackManager_ = GetManager<IAnimationTrackComponentManager>(*ecs_); in SetEntity()
295 ecsListener->AddEntity(entity_, po, *animationTrackManager_); in SetEntity()
688 auto handle = animationTrackManager_->Read(track->GetEntity()); in AddKey()
751 auto animationTrack = animationTrackManager_->Read(track->GetEntity()); in UpdateKey()
826 const auto trackHandle = animationTrackManager_->Read(track); in GetAllRelatedEntities()
910 animationTrackManager_->Create(animationTrack); in CreateAnimationTrack()
911 auto trackHandle = animationTrackManager_->Write(animationTrack); in CreateAnimationTrack()
991 ecsListener->RemoveEntity(entity_, po, *animationTrackManager_); in Destroy()
1162 auto trackHandle = animationTrackManager_->Read(animationTrack); in SetKeyFrameData()
1223 auto animationTrackHandle = animationTrackManager_->Read(animationTrack); in UpdateAnimationTrackDuration()
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H A Decs_animation.h364 CORE3D_NS::IAnimationTrackComponentManager* animationTrackManager_ { nullptr };
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Danimation_system.cpp645 ecs_.AddListener(animationTrackManager_, *this); in Initialize()
648 { animationTrackManager_, ComponentQuery::Operation::REQUIRE }, in Initialize()
704 trackValues_.resize(animationTrackManager_.GetComponentCount()); in Update()
709 frameIndices_.resize(animationTrackManager_.GetComponentCount()); in Update()
714 trackOrder_.reserve(animationTrackManager_.GetComponentCount()); in Update()
769 ecs_.RemoveListener(animationTrackManager_, *this); in Uninitialize()
870 } else if (&componentManager == &animationTrackManager_) { in OnComponentEvent()
938 if (auto track = animationTrackManager_.Read(trackEntity); track) { in OnAnimationComponentsUpdated()
1112 auto trackHandle = animationTrackManager_.Read(trackId); in ResetTargetProperties()
1165 if (auto track = animationTrackManager_.Read(trackId); track) { in Calculate()
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H A Danimation_system.h154 IAnimationTrackComponentManager& animationTrackManager_; variable