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Searched refs:animationStateTime_ (Results 1 – 1 of 1) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Danim_impl.cpp189 animationStateTime_->SetValue(progress * GetValue(TotalDuration()).ToSecondsFloat()); in SetProgress()
270 const auto currentTime = animationStateTime_ ? animationStateTime_->GetValue() : 0.f; in UpdateProgress()
290 animationStateTime_ = meta->GetPropertyByName<float>(ANIMATION_STATE_TIME); in CompleteInitialization()
307 if (animationStateTime_) { in CompleteInitialization()
308 …propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationStateTime_, [this]() { UpdateProgress… in CompleteInitialization()
321 if (animationStateTime_) { in CompleteInitialization()
365 META_NS::Property<float> animationStateTime_; member in __anona08761e50110::AnimImpl