Searched refs:animationStateTime_ (Results 1 – 1 of 1) sorted by relevance
189 animationStateTime_->SetValue(progress * GetValue(TotalDuration()).ToSecondsFloat()); in SetProgress()270 const auto currentTime = animationStateTime_ ? animationStateTime_->GetValue() : 0.f; in UpdateProgress()290 animationStateTime_ = meta->GetPropertyByName<float>(ANIMATION_STATE_TIME); in CompleteInitialization()307 if (animationStateTime_) { in CompleteInitialization()308 …propHandler_.NewHandler(nullptr, nullptr).Subscribe(animationStateTime_, [this]() { UpdateProgress… in CompleteInitialization()321 if (animationStateTime_) { in CompleteInitialization()365 META_NS::Property<float> animationStateTime_; member in __anona08761e50110::AnimImpl