Searched refs:animationInput (Results 1 – 1 of 1) sorted by relevance
717 …const IAnimationInputComponentManager& inputManager, const Entity& animationInput, BufferHelper& b… in AnimationInput() argument719 if (auto inputHandle = inputManager.Read(animationInput); inputHandle) { in AnimationInput()725 bufferView.buffer = reinterpret_cast<Buffer*>(static_cast<uintptr_t>(animationInput.id)); in AnimationInput()