Searched refs:angleStart (Results 1 – 2 of 2) sorted by relevance
119 float angleStart; in CalcCap() local127 angleStart += deltaAngle; in CalcCap()131 angleStart += deltaAngle; in CalcCap()135 angleStart -= deltaAngle; in CalcCap()139 angleStart -= deltaAngle; in CalcCap()350 if (angleStart > angleEnd) { in CalcArc()355 angleStart += deltaAngle; in CalcArc()359 angleStart += deltaAngle; in CalcArc()362 if (angleStart < angleEnd) { in CalcArc()367 angleStart -= deltaAngle; in CalcArc()[all …]
1043 float angleStart = 0.f; in Unmarshalling() local1046 Unmarshalling(parcel, angleStart) && Unmarshalling(parcel, angleEnd); in Unmarshalling()1049 Range<float> velocityAngle(angleStart, angleEnd); in Unmarshalling()