Searched refs:allShaderData_ (Results 1 – 8 of 8) sorted by relevance
100 allShaderData_ = {}; in InitNode()130 allShaderData_.shaderHandle = shader_; in InitNode()357 … if ((!RenderHandleUtil::IsValid(allShaderData_.psoHandle)) || (hash != allShaderData_.psoHash)) { in GetPsoHandle()359 allShaderData_.psoHash = hash; in GetPsoHandle()384 …allShaderData_.shaderHandle, allShaderData_.stateHandle, allShaderData_.plHandle, {}, specializati… in GetPsoHandle()387 return allShaderData_.psoHandle; in GetPsoHandle()394 allShaderData_.stateHandle = {}; in CreateDefaultShaderData()395 allShaderData_.plHandle = {}; in CreateDefaultShaderData()396 allShaderData_.psoHandle = {}; in CreateDefaultShaderData()397 allShaderData_.psoHash = 0; in CreateDefaultShaderData()[all …]
89 allShaderData_ = {}; in InitNode()144 const bool hasShaders = allShaderData_.slotHasShaders; in ExecuteFrame()286 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()287 const auto& ref = allShaderData_.perShaderData[dataIter->second]; in GetSubmeshPso()336 allShaderData_ = {}; in CreateDefaultShaderData()339 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()341 …allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()342 allShaderData_.defaultVidHandle = in CreateDefaultShaderData()350 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData()351 allShaderData_.slotHasShaders = true; in CreateDefaultShaderData()[all …]
149 allShaderData_ = {}; in InitNode()420 allShaderData_ = {}; in CreateDefaultShaderData()428 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()430 …allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()431 allShaderData_.defaultVidHandle = in CreateDefaultShaderData()440 allShaderData_.slotHasShaders = true; in CreateDefaultShaderData()511 allShaderData_.shaderIdToData[ssd.hash] = (uint32_t)allShaderData_.perShaderData.size() - 1; in CreateNewPso()518 if (const auto dataIter = allShaderData_.shaderIdToData.find(ssd.hash); in GetSubmeshPso()519 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()520 return allShaderData_.perShaderData[dataIter->second].psoHandle; in GetSubmeshPso()[all …]
191 allShaderData_ = {}; in InitNode()263 const bool hasShaders = allShaderData_.slotHasShaders; in ExecuteFrame()558 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()559 const auto& ref = allShaderData_.perShaderData[dataIter->second]; in GetSubmeshPso()655 allShaderData_ = {}; in CreateDefaultShaderData()658 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()660 …allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()661 allShaderData_.defaultVidHandle = in CreateDefaultShaderData()669 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData()670 allShaderData_.slotHasShaders = true; in CreateDefaultShaderData()[all …]
157 AllShaderData allShaderData_; variable
175 AllShaderData allShaderData_; variable
174 AllShaderData allShaderData_; variable
243 AllShaderData allShaderData_; variable