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Searched refs:allShaderData_ (Results 1 – 8 of 8) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp100 allShaderData_ = {}; in InitNode()
130 allShaderData_.shaderHandle = shader_; in InitNode()
357 … if ((!RenderHandleUtil::IsValid(allShaderData_.psoHandle)) || (hash != allShaderData_.psoHash)) { in GetPsoHandle()
359 allShaderData_.psoHash = hash; in GetPsoHandle()
384allShaderData_.shaderHandle, allShaderData_.stateHandle, allShaderData_.plHandle, {}, specializati… in GetPsoHandle()
387 return allShaderData_.psoHandle; in GetPsoHandle()
394 allShaderData_.stateHandle = {}; in CreateDefaultShaderData()
395 allShaderData_.plHandle = {}; in CreateDefaultShaderData()
396 allShaderData_.psoHandle = {}; in CreateDefaultShaderData()
397 allShaderData_.psoHash = 0; in CreateDefaultShaderData()
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H A Drender_node_default_depth_render_slot.cpp89 allShaderData_ = {}; in InitNode()
144 const bool hasShaders = allShaderData_.slotHasShaders; in ExecuteFrame()
286 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()
287 const auto& ref = allShaderData_.perShaderData[dataIter->second]; in GetSubmeshPso()
336 allShaderData_ = {}; in CreateDefaultShaderData()
339 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()
341allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()
342 allShaderData_.defaultVidHandle = in CreateDefaultShaderData()
350 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData()
351 allShaderData_.slotHasShaders = true; in CreateDefaultShaderData()
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H A Drender_node_default_shadow_render_slot.cpp149 allShaderData_ = {}; in InitNode()
420 allShaderData_ = {}; in CreateDefaultShaderData()
428 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()
430allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()
431 allShaderData_.defaultVidHandle = in CreateDefaultShaderData()
440 allShaderData_.slotHasShaders = true; in CreateDefaultShaderData()
511 allShaderData_.shaderIdToData[ssd.hash] = (uint32_t)allShaderData_.perShaderData.size() - 1; in CreateNewPso()
518 if (const auto dataIter = allShaderData_.shaderIdToData.find(ssd.hash); in GetSubmeshPso()
519 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()
520 return allShaderData_.perShaderData[dataIter->second].psoHandle; in GetSubmeshPso()
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H A Drender_node_default_material_render_slot.cpp191 allShaderData_ = {}; in InitNode()
263 const bool hasShaders = allShaderData_.slotHasShaders; in ExecuteFrame()
558 dataIter != allShaderData_.shaderIdToData.cend()) { in GetSubmeshPso()
559 const auto& ref = allShaderData_.perShaderData[dataIter->second]; in GetSubmeshPso()
655 allShaderData_ = {}; in CreateDefaultShaderData()
658 allShaderData_.defaultPlHandle = in CreateDefaultShaderData()
660allShaderData_.defaultPipelineLayout = shaderMgr.GetPipelineLayout(allShaderData_.defaultPlHandle); in CreateDefaultShaderData()
661 allShaderData_.defaultVidHandle = in CreateDefaultShaderData()
669 if (shaderMgr.IsShader(allShaderData_.defaultShaderHandle)) { in CreateDefaultShaderData()
670 allShaderData_.slotHasShaders = true; in CreateDefaultShaderData()
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H A Drender_node_default_material_deferred_shading.h157 AllShaderData allShaderData_; variable
H A Drender_node_default_depth_render_slot.h175 AllShaderData allShaderData_; variable
H A Drender_node_default_shadow_render_slot.h174 AllShaderData allShaderData_; variable
H A Drender_node_default_material_render_slot.h243 AllShaderData allShaderData_; variable