/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_material_deferred_shading.cpp | 107 allDescriptorSets_ = {}; in InitNode() 199 if (allDescriptorSets_.hasUserSet2 && allDescriptorSets_.pipelineDescriptorSetBinder) { in RenderData() 203 if (allDescriptorSets_.hasUserSet3 && allDescriptorSets_.pipelineDescriptorSetBinder) { in RenderData() 224 auto& binder0 = *allDescriptorSets_.set0; in UpdateSet01() 225 auto& binder1 = *allDescriptorSets_.set1; in UpdateSet01() 280 if (allDescriptorSets_.hasUserSet2 && allDescriptorSets_.pipelineDescriptorSetBinder) { in UpdateUserSets() 289 if (allDescriptorSets_.hasUserSet3 && allDescriptorSets_.pipelineDescriptorSetBinder) { in UpdateUserSets() 452 allDescriptorSets_.set0 = in CreateDescriptorSets() 465 if (allDescriptorSets_.pipelineDescriptorSetBinder) { in CreateDescriptorSets() 483 allDescriptorSets_.hasUserSet2 = !( in CreateDescriptorSets() [all …]
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H A D | render_node_morph.cpp | 102 allDescriptorSets_.params = descriptorSetMgr.CreateDescriptorSetBinder( in PreExecuteFrame() 106 allDescriptorSets_.inputs.resize(maxObjectCount_); in PreExecuteFrame() 110 allDescriptorSets_.inputs[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in PreExecuteFrame() 115 allDescriptorSets_.outputs.resize(maxObjectCount_); in PreExecuteFrame() 119 allDescriptorSets_.outputs[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in PreExecuteFrame() 203 auto& binder = *allDescriptorSets_.params; in ComputeMorphs() 216 auto& inputBinder = *allDescriptorSets_.inputs[inputIdx++]; in ComputeMorphs() 232 auto& outputBinder = *allDescriptorSets_.outputs[outputIdx++]; in ComputeMorphs()
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H A D | render_node_default_shadows_blur.cpp | 208 auto& binder = *allDescriptorSets_.globalSet; in RenderData() 221 …RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSet… in RenderData() 226 …RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Vertical[descriptorSetIn… in RenderData() 236 sets[0u] = allDescriptorSets_.globalSet->GetDescriptorSetHandle(); in RenderBlur() 301 allDescriptorSets_.set1Horizontal.resize(descSetCount); in CreateDescriptorSets() 302 allDescriptorSets_.set1Vertical.resize(descSetCount); in CreateDescriptorSets() 307 allDescriptorSets_.globalSet = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets() 313 allDescriptorSets_.set1Horizontal[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets() 318 allDescriptorSets_.set1Vertical[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
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H A D | render_node_default_env.cpp | 201 auto& binder0 = *allDescriptorSets_.set0; in RenderData() 214 auto& binder1 = *allDescriptorSets_.set1; in RenderData() 228 const RenderHandle descSets[] = { allDescriptorSets_.set0->GetDescriptorSetHandle(), in RenderData() 229 allDescriptorSets_.set1->GetDescriptorSetHandle() }; in RenderData() 419 allDescriptorSets_.set0 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets() 425 allDescriptorSets_.set1 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
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H A D | render_node_default_material_render_slot.cpp | 352 … RenderHandle setResourceHandles[2u] { allDescriptorSets_.set01[0u]->GetDescriptorSetHandle(), in RenderSubmeshes() 353 allDescriptorSets_.set01[1u]->GetDescriptorSetHandle() }; in RenderSubmeshes() 370 …cmdList.BindDescriptorSet(1u, allDescriptorSets_.set01[1u]->GetDescriptorSetHandle(), dynamicOffse… in RenderSubmeshes() 422 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01() 423 auto& binder1 = *allDescriptorSets_.set01[1u]; in UpdateSet01() 481 auto& binder = *allDescriptorSets_.sets2[objIdx]; in UpdateAndBindSet2() 865 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets() 870 allDescriptorSets_.sets2.clear(); in ResetAndUpdateDescriptorSets() 871 allDescriptorSets_.sets2.resize(objectCounts_.maxSlotSubmeshCount); in ResetAndUpdateDescriptorSets() 875 allDescriptorSets_.sets2[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
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H A D | render_node_default_depth_render_slot.cpp | 213 … RenderHandle setResourceHandles[2u] { allDescriptorSets_.set01[0u]->GetDescriptorSetHandle(), in RenderSubmeshes() 214 allDescriptorSets_.set01[1u]->GetDescriptorSetHandle() }; in RenderSubmeshes() 227 …cmdList.BindDescriptorSet(1u, allDescriptorSets_.set01[1u]->GetDescriptorSetHandle(), dynamicOffse… in RenderSubmeshes() 261 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01() 262 auto& binder1 = *allDescriptorSets_.set01[1u]; in UpdateSet01() 554 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
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H A D | render_node_default_shadow_render_slot.cpp | 351 …const RenderHandle descriptorSetHandle = allDescriptorSets_.set0[shadowPassIdx]->GetDescriptorSetH… in RenderSubmeshes() 363 … cmdList.BindDescriptorSet(1u, allDescriptorSets_.set1[shadowPassIdx]->GetDescriptorSetHandle(), in RenderSubmeshes() 398 auto& binder0 = *allDescriptorSets_.set0[shadowPassIdx]; in UpdateSet01() 399 auto& binder1 = *allDescriptorSets_.set1[shadowPassIdx]; in UpdateSet01() 625 allDescriptorSets_.set0[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ProcessBuffersAndDescriptors() 632 allDescriptorSets_.set1[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ProcessBuffersAndDescriptors()
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H A D | render_node_morph.h | 76 AllDescriptorSets allDescriptorSets_; in CORE3D_BEGIN_NAMESPACE() local
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H A D | render_node_default_env.h | 108 DescriptorSets allDescriptorSets_; variable
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H A D | render_node_default_shadows_blur.h | 90 AllDescriptorSets allDescriptorSets_; in CORE3D_BEGIN_NAMESPACE() local
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H A D | render_node_default_material_deferred_shading.h | 156 DescriptorSets allDescriptorSets_; variable
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H A D | render_node_default_depth_render_slot.h | 174 AllDescriptorSets allDescriptorSets_; variable
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H A D | render_node_default_shadow_render_slot.h | 153 AllDescriptorSets allDescriptorSets_; variable
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H A D | render_node_default_material_render_slot.h | 242 AllDescriptorSets allDescriptorSets_; variable
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