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Searched refs:allDescriptorSets_ (Results 1 – 14 of 14) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_deferred_shading.cpp107 allDescriptorSets_ = {}; in InitNode()
199 if (allDescriptorSets_.hasUserSet2 && allDescriptorSets_.pipelineDescriptorSetBinder) { in RenderData()
203 if (allDescriptorSets_.hasUserSet3 && allDescriptorSets_.pipelineDescriptorSetBinder) { in RenderData()
224 auto& binder0 = *allDescriptorSets_.set0; in UpdateSet01()
225 auto& binder1 = *allDescriptorSets_.set1; in UpdateSet01()
280 if (allDescriptorSets_.hasUserSet2 && allDescriptorSets_.pipelineDescriptorSetBinder) { in UpdateUserSets()
289 if (allDescriptorSets_.hasUserSet3 && allDescriptorSets_.pipelineDescriptorSetBinder) { in UpdateUserSets()
452 allDescriptorSets_.set0 = in CreateDescriptorSets()
465 if (allDescriptorSets_.pipelineDescriptorSetBinder) { in CreateDescriptorSets()
483 allDescriptorSets_.hasUserSet2 = !( in CreateDescriptorSets()
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H A Drender_node_morph.cpp102 allDescriptorSets_.params = descriptorSetMgr.CreateDescriptorSetBinder( in PreExecuteFrame()
106 allDescriptorSets_.inputs.resize(maxObjectCount_); in PreExecuteFrame()
110 allDescriptorSets_.inputs[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in PreExecuteFrame()
115 allDescriptorSets_.outputs.resize(maxObjectCount_); in PreExecuteFrame()
119 allDescriptorSets_.outputs[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in PreExecuteFrame()
203 auto& binder = *allDescriptorSets_.params; in ComputeMorphs()
216 auto& inputBinder = *allDescriptorSets_.inputs[inputIdx++]; in ComputeMorphs()
232 auto& outputBinder = *allDescriptorSets_.outputs[outputIdx++]; in ComputeMorphs()
H A Drender_node_default_shadows_blur.cpp208 auto& binder = *allDescriptorSets_.globalSet; in RenderData()
221 …RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Horizontal[descriptorSet… in RenderData()
226 …RenderBlur(cmdList, renderPass, viewport, scissor, allDescriptorSets_.set1Vertical[descriptorSetIn… in RenderData()
236 sets[0u] = allDescriptorSets_.globalSet->GetDescriptorSetHandle(); in RenderBlur()
301 allDescriptorSets_.set1Horizontal.resize(descSetCount); in CreateDescriptorSets()
302 allDescriptorSets_.set1Vertical.resize(descSetCount); in CreateDescriptorSets()
307 allDescriptorSets_.globalSet = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
313 allDescriptorSets_.set1Horizontal[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
318 allDescriptorSets_.set1Vertical[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
H A Drender_node_default_env.cpp201 auto& binder0 = *allDescriptorSets_.set0; in RenderData()
214 auto& binder1 = *allDescriptorSets_.set1; in RenderData()
228 const RenderHandle descSets[] = { allDescriptorSets_.set0->GetDescriptorSetHandle(), in RenderData()
229 allDescriptorSets_.set1->GetDescriptorSetHandle() }; in RenderData()
419 allDescriptorSets_.set0 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
425 allDescriptorSets_.set1 = descriptorSetMgr.CreateDescriptorSetBinder( in CreateDescriptorSets()
H A Drender_node_default_material_render_slot.cpp352 … RenderHandle setResourceHandles[2u] { allDescriptorSets_.set01[0u]->GetDescriptorSetHandle(), in RenderSubmeshes()
353 allDescriptorSets_.set01[1u]->GetDescriptorSetHandle() }; in RenderSubmeshes()
370 …cmdList.BindDescriptorSet(1u, allDescriptorSets_.set01[1u]->GetDescriptorSetHandle(), dynamicOffse… in RenderSubmeshes()
422 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01()
423 auto& binder1 = *allDescriptorSets_.set01[1u]; in UpdateSet01()
481 auto& binder = *allDescriptorSets_.sets2[objIdx]; in UpdateAndBindSet2()
865 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
870 allDescriptorSets_.sets2.clear(); in ResetAndUpdateDescriptorSets()
871 allDescriptorSets_.sets2.resize(objectCounts_.maxSlotSubmeshCount); in ResetAndUpdateDescriptorSets()
875 allDescriptorSets_.sets2[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
H A Drender_node_default_depth_render_slot.cpp213 … RenderHandle setResourceHandles[2u] { allDescriptorSets_.set01[0u]->GetDescriptorSetHandle(), in RenderSubmeshes()
214 allDescriptorSets_.set01[1u]->GetDescriptorSetHandle() }; in RenderSubmeshes()
227 …cmdList.BindDescriptorSet(1u, allDescriptorSets_.set01[1u]->GetDescriptorSetHandle(), dynamicOffse… in RenderSubmeshes()
261 auto& binder0 = *allDescriptorSets_.set01[0u]; in UpdateSet01()
262 auto& binder1 = *allDescriptorSets_.set01[1u]; in UpdateSet01()
554 allDescriptorSets_.set01[setIdx] = descriptorSetMgr.CreateDescriptorSetBinder( in ResetAndUpdateDescriptorSets()
H A Drender_node_default_shadow_render_slot.cpp351 …const RenderHandle descriptorSetHandle = allDescriptorSets_.set0[shadowPassIdx]->GetDescriptorSetH… in RenderSubmeshes()
363 … cmdList.BindDescriptorSet(1u, allDescriptorSets_.set1[shadowPassIdx]->GetDescriptorSetHandle(), in RenderSubmeshes()
398 auto& binder0 = *allDescriptorSets_.set0[shadowPassIdx]; in UpdateSet01()
399 auto& binder1 = *allDescriptorSets_.set1[shadowPassIdx]; in UpdateSet01()
625 allDescriptorSets_.set0[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ProcessBuffersAndDescriptors()
632 allDescriptorSets_.set1[idx] = descriptorSetMgr.CreateDescriptorSetBinder( in ProcessBuffersAndDescriptors()
H A Drender_node_morph.h76 AllDescriptorSets allDescriptorSets_; in CORE3D_BEGIN_NAMESPACE() local
H A Drender_node_default_env.h108 DescriptorSets allDescriptorSets_; variable
H A Drender_node_default_shadows_blur.h90 AllDescriptorSets allDescriptorSets_; in CORE3D_BEGIN_NAMESPACE() local
H A Drender_node_default_material_deferred_shading.h156 DescriptorSets allDescriptorSets_; variable
H A Drender_node_default_depth_render_slot.h174 AllDescriptorSets allDescriptorSets_; variable
H A Drender_node_default_shadow_render_slot.h153 AllDescriptorSets allDescriptorSets_; variable
H A Drender_node_default_material_render_slot.h242 AllDescriptorSets allDescriptorSets_; variable