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Searched refs:additionalFrameCount (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Dnode_context_pso_manager.cpp109 constexpr uint64_t additionalFrameCount { 2u }; in BeginBackendFrame() local
110 const auto minAge = device_.GetCommandBufferingCount() + additionalFrameCount; in BeginBackendFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dnode_context_pool_manager_vk.cpp362 constexpr uint64_t additionalFrameCount { 2u }; in BeginBackendFrame() local
363 const auto minAge = device_.GetCommandBufferingCount() + additionalFrameCount; in BeginBackendFrame()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dshader_manager.cpp734 constexpr uint64_t additionalFrameCount { 2u }; in HandlePendingAllocations() local
735 const auto minAge = device_.GetCommandBufferingCount() + additionalFrameCount; in HandlePendingAllocations()