Searched refs:additionalFactor (Results 1 – 6 of 6) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | fog_component.h | 81 DEFINE_PROPERTY(BASE_NS::Math::Vec4, additionalFactor, "Additional Factor For Customization", 0,
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H A D | light_component.h | 80 …DEFINE_PROPERTY(BASE_NS::Math::Vec4, additionalFactor, "Additional Factor", 0, ARRAY_VALUE(0.0f, 0…
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/ |
H A D | 3d_dm_structures_common.h | 290 vec4 additionalFactor; member 378 vec4 additionalFactor; member
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/ |
H A D | render_data_defines_3d.h | 492 BASE_NS::Math::Vec4 additionalFactor { 0.0f, 0.0f, 0.0f, 0.0f };
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_node_default_camera_controller.cpp | 986 fog.additionalFactor, in UpdateFogUniformBuffer()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 549 renderFog.additionalFactor = component.additionalFactor; in GetRenderCameraFogFromComponent()
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