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Searched refs:additionalFactor (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dfog_component.h81 DEFINE_PROPERTY(BASE_NS::Math::Vec4, additionalFactor, "Additional Factor For Customization", 0,
H A Dlight_component.h80 …DEFINE_PROPERTY(BASE_NS::Math::Vec4, additionalFactor, "Additional Factor", 0, ARRAY_VALUE(0.0f, 0…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/shaders/common/
H A D3d_dm_structures_common.h290 vec4 additionalFactor; member
378 vec4 additionalFactor; member
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h492 BASE_NS::Math::Vec4 additionalFactor { 0.0f, 0.0f, 0.0f, 0.0f };
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_camera_controller.cpp986 fog.additionalFactor, in UpdateFogUniformBuffer()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp549 renderFog.additionalFactor = component.additionalFactor; in GetRenderCameraFogFromComponent()