Searched refs:WorldToScreen (Results 1 – 7 of 7) sorted by relevance
218 virtual IPickingResult::Ptr WorldToScreen(BASE_NS::Math::Vec3 worldCoordinate) const = 0;
107 virtual BASE_NS::Math::Vec3 WorldToScreen(
43 BASE_NS::Math::Vec3 WorldToScreen(
316 Math::Vec3 Picking::WorldToScreen(IEcs const& ecs, Entity cameraEntity, Math::Vec3 worldCoordinate)… in WorldToScreen() function in Picking
343 SCENE_NS::IPickingResult::Ptr WorldToScreen(BASE_NS::Math::Vec3 worldCoordinate) const override in WorldToScreen() function in __anonb273bc690110::CameraImpl354 … if (sh->WorldToScreen(ret, self->GetEntity(), worldCoordinate)) { in WorldToScreen()
470 …bool WorldToScreen(SCENE_NS::IPickingResult::Ptr, CORE_NS::Entity camera, BASE_NS::Math::Vec3 worl…
3072 bool SceneHolder::WorldToScreen( in WorldToScreen() function in SceneHolder3077 auto result = picking_->WorldToScreen(*ecs_, camera, worldCoordinate); in WorldToScreen()