Searched refs:WindowInputChannel (Results 1 – 6 of 6) sorted by relevance
28 WindowInputChannel::WindowInputChannel(const sptr<Window>& window): window_(window), isAvailable_(t… in WindowInputChannel() function in OHOS::Rosen::WindowInputChannel32 WindowInputChannel::~WindowInputChannel() in ~WindowInputChannel()38 void WindowInputChannel::DispatchKeyEventCallback(std::shared_ptr<MMI::KeyEvent>& keyEvent, bool co… in DispatchKeyEventCallback()58 __attribute__((no_sanitize("cfi"))) void WindowInputChannel::HandleKeyEvent( in HandleKeyEvent()109 void WindowInputChannel::HandlePointerEvent(std::shared_ptr<MMI::PointerEvent>& pointerEvent) in HandlePointerEvent()143 void WindowInputChannel::Destroy() in Destroy()150 Rect WindowInputChannel::GetWindowRect() in GetWindowRect()158 bool WindowInputChannel::IsKeyboardEvent(const std::shared_ptr<MMI::KeyEvent>& keyEvent) const in IsKeyboardEvent()
117 sptr<WindowInputChannel> inputChannel = new WindowInputChannel(window); in AddInputWindow()151 sptr<WindowInputChannel> inputChannel = nullptr; in RemoveInputWindow()171 sptr<WindowInputChannel> InputTransferStation::GetInputChannel(uint32_t windowId) in GetInputChannel()
70 sptr<WindowInputChannel> inputChannel = new WindowInputChannel(window_);123 sptr<WindowInputChannel> inputChannel = new WindowInputChannel(window_);153 sptr<WindowInputChannel> inputChannel = new WindowInputChannel(window_);176 sptr<WindowInputChannel> inputChannel = new WindowInputChannel(window_);
98 sptr<WindowInputChannel> inputChannel = sptr<WindowInputChannel>::MakeSptr(window_);
26 class WindowInputChannel final: public RefBase {28 explicit WindowInputChannel(const sptr<Window>& window);29 virtual ~WindowInputChannel();
52 sptr<WindowInputChannel> GetInputChannel(uint32_t windowId);56 std::unordered_map<uint32_t, sptr<WindowInputChannel>> windowInputChannels_;