Searched refs:WebGLShaderPrecisionFormat (Results 1 – 8 of 8) sorted by relevance
/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/ |
H A D | webgl_shader_precision_format.cpp | 27 WebGLShaderPrecisionFormat* WebGLShaderPrecisionFormat::GetObjectFromArg(napi_env env, napi_callbac… in GetObjectFromArg() 37 WebGLShaderPrecisionFormat* obj = nullptr; in GetObjectFromArg() 48 WebGLShaderPrecisionFormat* obj = GetObjectFromArg(env, info); in GetShaderPrecisionFormatRangeMin() 60 WebGLShaderPrecisionFormat* obj = GetObjectFromArg(env, info); in GetShaderPrecisionFormatRangeMax() 72 WebGLShaderPrecisionFormat* obj = GetObjectFromArg(env, info); in GetShaderPrecisionFormatPrecision() 82 napi_value WebGLShaderPrecisionFormat::Constructor(napi_env env, napi_callback_info info) in Constructor() 89 …unique_ptr<WebGLShaderPrecisionFormat> webGLShaderPrecisionFormat = make_unique<WebGLShaderPrecisi… in Constructor() 90 if (!NClass::SetEntityFor<WebGLShaderPrecisionFormat>( in Constructor() 98 bool WebGLShaderPrecisionFormat::Export(napi_env env, napi_value exports) in Export() 124 string WebGLShaderPrecisionFormat::GetClassName() in GetClassName() [all …]
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H A D | module.cpp | 61 products.emplace_back(make_unique<WebGLShaderPrecisionFormat>(env, exports)); in ExportWebGlObj()
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H A D | webgl_rendering_context_base_impl.cpp | 690 WebGLShaderPrecisionFormat* webGLShaderPrecisionFormat = nullptr; in GetShaderPrecisionFormat() 692 WebGLShaderPrecisionFormat::CreateObjectInstance(env, &webGLShaderPrecisionFormat).val_; in GetShaderPrecisionFormat()
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/ohos5.0/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/include/webgl/ |
H A D | webgl_shader_precision_format.h | 24 class WebGLShaderPrecisionFormat final : public NExporter, public WebGLObject { 34 static WebGLShaderPrecisionFormat *GetObjectFromArg(napi_env env, napi_callback_info info); 38 static NVal CreateObjectInstance(napi_env env, WebGLShaderPrecisionFormat **instance) in CreateObjectInstance() 40 return WebGLObject::CreateObjectInstance<WebGLShaderPrecisionFormat>(env, instance); in CreateObjectInstance() 72 explicit WebGLShaderPrecisionFormat() : rangeMin_(0), rangeMax_(0), precision_(0) {}; in WebGLShaderPrecisionFormat() function 74 WebGLShaderPrecisionFormat(napi_env env, napi_value exports) : NExporter(env, exports), in WebGLShaderPrecisionFormat() function 77 ~WebGLShaderPrecisionFormat() {}; in ~WebGLShaderPrecisionFormat()
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/ohos5.0/docs/zh-cn/release-notes/api-diff/v3.1-Release/ |
H A D | js-apidiff-graphic.md | 447 …derPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat \| null;… 813 | webgl | WebGLShaderPrecisionFormat | readonly precision: GLint; | 新增 | 814 | webgl | WebGLShaderPrecisionFormat | readonly rangeMax: GLint; | 新增 | 815 | webgl | WebGLShaderPrecisionFormat | readonly rangeMin: GLint; | 新增 |
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/ohos5.0/docs/en/release-notes/api-diff/v3.1-Release/ |
H A D | js-apidiff-graphic.md | 447 …derPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat \| null;… 813 | webgl | WebGLShaderPrecisionFormat | readonly precision: GLint; | Added| 814 | webgl | WebGLShaderPrecisionFormat | readonly rangeMax: GLint; | Added| 815 | webgl | WebGLShaderPrecisionFormat | readonly rangeMin: GLint; | Added|
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/ohos5.0/docs/zh-cn/release-notes/api-diff/v4.0-beta1/ |
H A D | js-apidiff-graphic.md | 24 |删除|模块名: webgl<br>类名: WebGLShaderPrecisionFormat|NA|webgl.d.ts| 25 |删除|模块名: webgl<br>类名: WebGLShaderPrecisionFormat<br>方法 or 属性:readonly rangeMin: GLint;|NA|webgl.d.t… 26 |删除|模块名: webgl<br>类名: WebGLShaderPrecisionFormat<br>方法 or 属性:readonly rangeMax: GLint;|NA|webgl.d.t… 27 |删除|模块名: webgl<br>类名: WebGLShaderPrecisionFormat<br>方法 or 属性:readonly precision: GLint;|NA|webgl.d.… 394 …derPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat \| null;…
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/ohos5.0/docs/en/release-notes/api-diff/v4.0-beta1/ |
H A D | js-apidiff-graphic.md | 24 |Deleted|Module name: webgl<br>Class name: WebGLShaderPrecisionFormat|NA|webgl.d.ts| 25 |Deleted|Module name: webgl<br>Class name: WebGLShaderPrecisionFormat<br>Method or attribute name: … 26 |Deleted|Module name: webgl<br>Class name: WebGLShaderPrecisionFormat<br>Method or attribute name: … 27 |Deleted|Module name: webgl<br>Class name: WebGLShaderPrecisionFormat<br>Method or attribute name: … 394 …derPrecisionFormat(shadertype: GLenum, precisiontype: GLenum): WebGLShaderPrecisionFormat \| null;…
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