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Searched refs:WaitForFrameFence (Results 1 – 6 of 6) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Drender_frame_sync.h30 virtual void WaitForFrameFence() = 0; in RENDER_BEGIN_NAMESPACE()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Drender_frame_sync_gles.h39 void WaitForFrameFence() override;
H A Drender_frame_sync_gles.cpp49 void RenderFrameSyncGLES::WaitForFrameFence() in WaitForFrameFence() function in RenderFrameSyncGLES
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Drender_frame_sync_vk.h40 void WaitForFrameFence() override;
H A Drender_frame_sync_vk.cpp69 void RenderFrameSyncVk::WaitForFrameFence() in WaitForFrameFence() function in RenderFrameSyncVk
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/
H A Drenderer.cpp247 renderFrameSync.WaitForFrameFence(); in WaitForFence()