Searched refs:WRITE_ACCESS_FLAGS (Results 1 – 1 of 1) sorted by relevance
217 static constexpr uint32_t WRITE_ACCESS_FLAGS = CORE_ACCESS_SHADER_WRITE_BIT | CORE_ACCESS_COLOR_ATT… variable1501 const bool writeTarget = (prevStateRb.accessFlags & WRITE_ACCESS_FLAGS); in UpdateStateAndCreateBarriersGpuImage()1541 …evStateRb.accessFlags != dstState.accessFlags) || (prevStateRb.accessFlags & WRITE_ACCESS_FLAGS)) { in UpdateStateAndCreateBarriersGpuBuffer()