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Searched refs:WAIT_FOR_IDLE (Results 1 – 4 of 4) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/datastore/
H A Dintf_render_data_store_default_gpu_resource_data_copy.h43 WAIT_FOR_IDLE, in RENDER_BEGIN_NAMESPACE() enumerator
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/util/
H A Drender_frame_util.cpp102 if (preFrame_.copyData[idx].copyFlags == CopyFlagBits::WAIT_FOR_IDLE) { in BeginFrame()
196 if (copyDataRef.copyFlags & CopyFlagBits::WAIT_FOR_IDLE) { in ProcessFrameInputCopyData()
197 … dataCopy.copyType = IRenderDataStoreDefaultGpuResourceDataCopy::CopyType::WAIT_FOR_IDLE; in ProcessFrameInputCopyData()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/datastore/
H A Drender_data_store_default_gpu_resource_data_copy.cpp74 if (copyOp.copyType == CopyType::WAIT_FOR_IDLE) { in AddCopyOperation()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/util/
H A Dintf_render_frame_util.h40 WAIT_FOR_IDLE = (1 << 0), in RENDER_BEGIN_NAMESPACE() enumerator