Searched refs:WAIT_FOR_IDLE (Results 1 – 4 of 4) sorted by relevance
43 WAIT_FOR_IDLE, in RENDER_BEGIN_NAMESPACE() enumerator
102 if (preFrame_.copyData[idx].copyFlags == CopyFlagBits::WAIT_FOR_IDLE) { in BeginFrame()196 if (copyDataRef.copyFlags & CopyFlagBits::WAIT_FOR_IDLE) { in ProcessFrameInputCopyData()197 … dataCopy.copyType = IRenderDataStoreDefaultGpuResourceDataCopy::CopyType::WAIT_FOR_IDLE; in ProcessFrameInputCopyData()
74 if (copyOp.copyType == CopyType::WAIT_FOR_IDLE) { in AddCopyOperation()
40 WAIT_FOR_IDLE = (1 << 0), in RENDER_BEGIN_NAMESPACE() enumerator