Searched refs:UpdateRunningHandler (Results 1 – 2 of 2) sorted by relevance
70 void AnimationController::UpdateRunningHandler(const IAnimation::Ptr& animation, bool addHandler) in UpdateRunningHandler() function in AnimationController100 UpdateRunningHandler(animation, true); in AddAnimation()120 UpdateRunningHandler(animation, false); in RemoveAnimation()136 UpdateRunningHandler(weak.lock(), false); in Clear()
56 void UpdateRunningHandler(const IAnimation::Ptr& animation, bool addHandler); in META_BEGIN_NAMESPACE()