Searched refs:UpdateAndBindCustomSet (Results 1 – 2 of 2) sorted by relevance
67 …bool UpdateAndBindCustomSet(RENDER_NS::IRenderCommandList& cmdList, const RenderCamera::Environmen…
236 validDraw = validDraw && UpdateAndBindCustomSet(cmdList, renderEnv); in RenderData()244 bool RenderNodeDefaultEnv::UpdateAndBindCustomSet( in UpdateAndBindCustomSet() function in RenderNodeDefaultEnv