Searched refs:UNIFORM_MATRIX_STRIDE (Results 1 – 10 of 10) sorted by relevance
255 static const GLenum UNIFORM_MATRIX_STRIDE = 0x8A3D; variable
226 |新增|NA|方法名 or 属性名:UNIFORM_MATRIX_STRIDE<br>函数:readonly UNIFORM_MATRIX_STRIDE: webgl.GLenum;|webgl2.…
226 |Added|NA|Method or attribute name: UNIFORM_MATRIX_STRIDE<br>Function name: readonly UNIFORM_MATRIX…
312 …Base;<br>方法or属性:readonly UNIFORM_MATRIX_STRIDE: GLenum;|类名:WebGL2RenderingContextBase;<br>方法or属性:r…
1148 return NVal::CreateInt64(env, WebGL2RenderingContextBase::UNIFORM_MATRIX_STRIDE).val_; in GetUniformMatrixStride()
154 | webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_MATRIX_STRIDE: GLenum; | 新增 |
312 …: readonly UNIFORM_MATRIX_STRIDE: GLenum;|Class name: WebGL2RenderingContextBase;<br>Method or att…
154 | webgl2 | WebGL2RenderingContextBase | readonly UNIFORM_MATRIX_STRIDE: GLenum; | Added|
698 |删除|模块名: webgl2<br>类名: WebGL2RenderingContextBase<br>方法 or 属性:readonly UNIFORM_MATRIX_STRIDE: webgl…
698 … WebGL2RenderingContextBase<br>Method or attribute name: readonly UNIFORM_MATRIX_STRIDE: webgl.GLe…