Searched refs:SwitchStateData (Results 1 – 4 of 4) sorted by relevance
58 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end(); … in StartSwitch()83 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end(); … in StopSwitch()105 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end(); … in StopAllSwitch()116 SwitchStateData tmp(sessionId, false); in AddSession()121 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end(); … in AddSession()131 SwitchStateData tmp(sessionId, false); in AddSession()145 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end();)… in RemoveSession()166 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end(); … in GetAllSessionId()180 …for (std::vector<SwitchStateData>::iterator it = switchVector_.begin(); it < switchVector_.end(); … in GetSwitchOpenedSession()
31 struct SwitchStateData { struct34 SwitchStateData(int32_t session, bool state) : sessionId(session), switchState(state) {}; in SwitchStateData() argument
46 std::vector<SwitchStateData> switchVector_;
372 SwitchStateData switchStateData {sessionId, true};385 SwitchStateData switchStateData {sessionId, true};395 SwitchStateData switchStateData {sessionId, true};