Searched refs:SignalData (Results 1 – 3 of 3) sorted by relevance
49 void AddGpuSignal(const SignalData& signalData) override;50 BASE_NS::array_view<SignalData> GetFrameGpuSignalData() override;51 SignalData GetFrameGpuSignalData(const RenderHandleReference& handle) override;89 BASE_NS::vector<SignalData> preSignalData_;90 BASE_NS::vector<SignalData> postSignalData_;94 BASE_NS::vector<SignalData> signalData;
216 SignalData sd = ref; in ProcessFrameSignalData()361 void RenderFrameUtil::AddGpuSignal(const SignalData& signalData) in AddGpuSignal()390 BASE_NS::array_view<IRenderFrameUtil::SignalData> RenderFrameUtil::GetFrameGpuSignalData() in GetFrameGpuSignalData()396 IRenderFrameUtil::SignalData RenderFrameUtil::GetFrameGpuSignalData(const RenderHandleReference& ha… in GetFrameGpuSignalData()
110 struct SignalData { in RENDER_BEGIN_NAMESPACE() struct153 virtual void AddGpuSignal(const SignalData& signalData) = 0; in RENDER_BEGIN_NAMESPACE()160 virtual BASE_NS::array_view<SignalData> GetFrameGpuSignalData() = 0; in RENDER_BEGIN_NAMESPACE()168 virtual SignalData GetFrameGpuSignalData(const RenderHandleReference& handle) = 0; in RENDER_BEGIN_NAMESPACE()