Home
last modified time | relevance | path

Searched refs:ShaderSpecializationConstantView (Results 1 – 21 of 21) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
H A Dgpu_program.h33 ShaderSpecializationConstantView shaderSpecializationConstantView;
48 ShaderSpecializationConstantView shaderSpecializationConstantView;
H A Dshader_module.h43 virtual ShaderSpecializationConstantView GetSpecilization() const = 0;
H A Dshader_manager.h208ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandleReference& handle) …
209 ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandle& handle) const;
479 ShaderSpecializationConstantView defaultSSCV_;
527ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandle& handle) const ove…
H A Dshader_manager.cpp1396 ShaderSpecializationConstantView ShaderManager::GetReflectionSpecialization(const RenderHandle& han… in GetReflectionSpecialization()
1421 ShaderSpecializationConstantView ShaderManager::GetReflectionSpecialization(const RenderHandleRefer… in GetReflectionSpecialization()
2386 ShaderSpecializationConstantView RenderNodeShaderManager::GetReflectionSpecialization(const RenderH… in GetReflectionSpecialization()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
H A Dshader_module_vk.h45 ShaderSpecializationConstantView GetSpecilization() const override;
61 ShaderSpecializationConstantView sscv_;
H A Dshader_module_vk.cpp133 ShaderSpecializationConstantView ShaderModuleVk::GetSpecilization() const in GetSpecilization()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
H A Dshader_module_gles.h64 ShaderSpecializationConstantView GetSpecilization() const override;
80 ShaderSpecializationConstantView sscv_;
H A Dshader_module_gles.cpp255 ShaderSpecializationConstantView ShaderModuleGLES::GetSpecilization() const in GetSpecilization()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/device/
H A Dintf_shader_manager.h419 …virtual ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandleReference& … in RENDER_BEGIN_NAMESPACE()
736 …virtual ShaderSpecializationConstantView GetReflectionSpecialization(const RenderHandle& handle) c…
H A Dpipeline_state_desc.h1318 struct ShaderSpecializationConstantView { struct
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_bloom.cpp611ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateComputePsos()
624ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateComputePsos()
729ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateRenderPsos()
742ShaderSpecializationConstantView specializations = shaderMgr.GetReflectionSpecialization(shader); in CreateRenderPsos()
H A Drender_node_compute_generic.cpp77 … const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shader_); in InitNode()
H A Drender_node_fullscreen_generic.cpp53 …const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(pipelineData_.… in RENDER_BEGIN_NAMESPACE()
H A Drender_motion_blur.cpp79 const ShaderSpecializationConstantView specView = in Init()
H A Drender_blur.cpp124 …const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(renderData_.sh… in Execute()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_shadows_blur.cpp170 const ShaderSpecializationConstantView sscv = in ProcessSingleShadow()
H A Drender_node_default_env.cpp364 … const ShaderSpecializationConstantView sscv = shaderMgr.GetReflectionSpecialization(shaderHandle); in GetPso()
H A Drender_node_default_material_deferred_shading.cpp403 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData()
H A Drender_node_default_depth_render_slot.cpp352 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData()
H A Drender_node_default_shadow_render_slot.cpp441 …const ShaderSpecializationConstantView& sscv = shaderMgr.GetReflectionSpecialization(pcfShaders_.b… in CreateDefaultShaderData()
H A Drender_node_default_material_render_slot.cpp671 const ShaderSpecializationConstantView& sscv = in CreateDefaultShaderData()