Searched refs:ShaderFlags (Results 1 – 5 of 5) sorted by relevance
166 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags193 const RenderCamera::ShaderFlags cameraShaderFlags);205 const RenderCamera::ShaderFlags cameraShaderFlags);210 const RenderCamera::ShaderFlags cameraShaderFlags);
102 RenderCamera::ShaderFlags currentCameraShaderFlags_ { 0U };121 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
170 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
141 …ataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags& cameraShaderFl… in HashShaderDataAndSubmesh()555 const RenderCamera::ShaderFlags cameraShaderFlags) in GetSubmeshPso()713 const RenderCamera::ShaderFlags cameraShaderFlags) in CreateNewPso()783 …ataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFla… in GetShaderSpecializationView()
382 using ShaderFlags = uint32_t; member532 ShaderFlags shaderFlags { 0u };