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Searched refs:ShaderFlags (Results 1 – 5 of 5) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_node_default_material_render_slot.h166 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
193 const RenderCamera::ShaderFlags cameraShaderFlags);
205 const RenderCamera::ShaderFlags cameraShaderFlags);
210 const RenderCamera::ShaderFlags cameraShaderFlags);
H A Drender_node_default_env.h102 RenderCamera::ShaderFlags currentCameraShaderFlags_ { 0U };
121 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
H A Drender_node_default_material_deferred_shading.h170 … RenderCamera::ShaderFlags cameraShaderFlags { 0u }; // evaluated based on camera and scene flags
H A Drender_node_default_material_render_slot.cpp141 …ataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags& cameraShaderFl… in HashShaderDataAndSubmesh()
555 const RenderCamera::ShaderFlags cameraShaderFlags) in GetSubmeshPso()
713 const RenderCamera::ShaderFlags cameraShaderFlags) in CreateNewPso()
783 …ataStoreDefaultLight::LightingFlags lightingFlags, const RenderCamera::ShaderFlags cameraShaderFla… in GetShaderSpecializationView()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/render/
H A Drender_data_defines_3d.h382 using ShaderFlags = uint32_t; member
532 ShaderFlags shaderFlags { 0u };