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Searched refs:Shader (Results 1 – 25 of 32) sorted by relevance

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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene.md23 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
26 function createShaderPromise() : Promise<Shader> {
35 let shader: Promise<Shader> = sceneFactory.createShader(sceneResourceParameter);
53 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
93 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
130 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
166 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
222 createShader(params: SceneResourceParameters): Promise\<Shader>
236 | Promise\<[Shader](js-apis-inner-scene-resources.md#shader)> | Promise对象,返回着色器对象。 |
243 function createShaderPromise() : Promise<Shader> {
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H A Djs-apis-inner-scene-resources.md9 import { SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
50 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
60 let shader: Promise<Shader> = sceneFactory.createShader(sceneResourceParameter);
61 shader.then(async (shaderResult:Shader) => {
70 ## Shader section
108 | colorShader | [Shader](#shader) | 否 | 是 | 着色器,默认值为undefined。 |
161 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
194 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
220 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
244 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
[all …]
H A Djs-apis-inner-scene-nodes.md34 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
67 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
112 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
143 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
172 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
206 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
230 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
259 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
315 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Djs-apis-scene.md32 Shader,
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/
H A Dmaterial.h46 class Shader final : public META_NS::Internal::ObjectInterfaceAPI<Shader, ClassId::Shader> {
47 META_API(Shader)
49 META_API_CACHE_INTERFACE(IShader, Shader)
50 META_API_INTERFACE_PROPERTY_CACHED(Shader, Uri, BASE_NS::string)
H A Dmaterial_uid.h24 REGISTER_CLASS(Shader, "56d686b8-7a33-4608-b12a-1a170381bcfd", META_NS::ObjectCategoryBits::NO_CATE…
/ohos5.0/docs/zh-cn/application-dev/graphics3d/
H A Darkgraphics3D-resource.md5 - 着色器(Shader): 着色器是GPU上可以执行的一段程序,可以控制GPU执行哪些并行计算操作。AGP引擎提供的默认着色器实现了PBR渲染,开发者只需要指定对应的参数就可以完成不同的PBR渲染…
13 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
32 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
35 function createShaderPromise() : Promise<Shader> {
44 let shader: Promise<Shader> = sceneFactory.createShader(sceneResourceParameter);
45 shader.then(async (shaderEntity: Shader) => {
63 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
93 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Darkgraphics3D-animation.md7 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
31 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
58 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Darkgraphics3D-scene.md19 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
34 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
89 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
128 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Darkgraphics3D-overview.md9 - 提供创建图片(Image)、材质(Material)、环境(Environment)以及自定义着色器(Shader)的能力,支撑开发者通过调用ArkGraphics 3D提供的能力来创建3D场景…
/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene-resources.md10 import { SceneResourceType, SceneResource, Shader, MaterialType, Material, ShaderMaterial,
26 | SHADER | 6 | Shader resource.|
51 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
61 let shader: Promise<Shader> = sceneFactory.createShader(sceneResourceParameter);
62 shader.then(async (shaderResult:Shader) => {
71 ## Shader section
72 Shader resource, which inherits from [SceneResource](#sceneresource).
89 | SHADER | 1 | Shader-defined.|
102 Shader material, which inherits from [Material](#material).
109 | colorShader | [Shader](#shader) | No| Yes| Shader. The default value is undefined.|
[all …]
H A Djs-apis-inner-scene.md24 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
27 function createShaderPromise() : Promise<Shader> {
36 let shader: Promise<Shader> = sceneFactory.createShader(sceneResourceParameter);
54 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
94 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
131 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
167 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
223 createShader(params: SceneResourceParameters): Promise\<Shader>
237 | Promise\<[Shader](js-apis-inner-scene-resources.md#shader)> | Promise used to return the **Shader
244 function createShaderPromise() : Promise<Shader> {
[all …]
H A Djs-apis-inner-scene-nodes.md35 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
68 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
113 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
144 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
173 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
207 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
231 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
260 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
316 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Djs-apis-scene.md32 Shader,
/ohos5.0/docs/en/application-dev/graphics3d/
H A Darkgraphics3D-resource.md5 - Shader: a program executed on a GPU to tell the GPU which parallel computing operations can be pe…
13 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
29 ## Creating and Using a Shader
32 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
35 function createShaderPromise() : Promise<Shader> {
44 let shader: Promise<Shader> = sceneFactory.createShader(sceneResourceParameter);
45 shader.then(async (shaderEntity: Shader) => {
63 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
93 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Darkgraphics3D-animation.md7 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
31 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
58 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
H A Darkgraphics3D-scene.md19 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
34 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
89 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
128 import { Image, Shader, MaterialType, Material, ShaderMaterial, Animation, Environment, Container, …
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Dmaterial_component.h170 struct Shader { struct
204 DEFINE_PROPERTY(Shader, materialShader, "Material Shader", 0, )
211 DEFINE_PROPERTY(Shader, depthShader, "Depth Shader", 0, )
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/util/
H A Dintf_scene_util.h137 … MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const = 0;
147 const BASE_NS::string_view renderSlot, MaterialComponent::Shader& shader) const = 0;
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
H A Dscene_util.h74 … MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const override;
76 const BASE_NS::string_view renderSlot, MaterialComponent::Shader& shader) const override;
H A Dscene_util.cpp601 MaterialComponent::Shader& materialShader, MaterialComponent::Shader& depthShader) const in GetDefaultMaterialShaderData()
641 const string_view renderSlot, MaterialComponent::Shader& shader) const in GetDefaultMaterialShaderData()
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/src/
H A Dregister_engine_access.cpp49 DECLARE_PROPERTY_TYPE(MaterialComponent::Shader);
64 META_TYPE(MaterialComponent::Shader)
146 RegisterEngineAccessImplAndAny<MaterialComponent::Shader>(); in RegisterEngineAccess()
158 UnregisterEngineAccessImplAndAny<MaterialComponent::Shader>(); in UnregisterEngineAccess()
H A Dshader_impl.cpp26 class ShaderImpl : public META_NS::ObjectFwd<ShaderImpl, SCENE_NS::ClassId::Shader, META_NS::ClassI…
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Dmaterial_component_manager.cpp47 DECLARE_PROPERTY_TYPE(MaterialComponent::Shader);
87 BEGIN_METADATA(MaterialComponentShaderMetaData, MaterialComponent::Shader)
88 DECL_PROPERTY2(MaterialComponent::Shader, shader, "Shader", 0)
89 DECL_PROPERTY2(MaterialComponent::Shader, graphicsState, "Graphics State", 0)
90 END_METADATA(MaterialComponentShaderMetaData, MaterialComponent::Shader)
/ohos5.0/foundation/graphic/graphic_2d/rosen/modules/2d_graphics/src/drawing/engine_adapter/skia_adapter/
H A Dskia_image_filter.cpp211 filter_ = SkImageFilters::Shader(skShader, skCropRect); in InitWithShader()

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