Searched refs:SetUniqueIdentifier (Results 1 – 6 of 6) sorted by relevance
80 virtual void SetUniqueIdentifier(BASE_NS::string_view id, CORE_NS::EntityReference entity) = 0; in SCENE_BEGIN_NAMESPACE()
69 void SetUniqueIdentifier(BASE_NS::string_view id, CORE_NS::EntityReference entity) override; in SCENE_BEGIN_NAMESPACE()
270 void EntityCollection::SetUniqueIdentifier(string_view id, EntityReference entity) in SetUniqueIdentifier() function in EntityCollection599 targetCollection->SetUniqueIdentifier(postFixed, ref); in AddEntityToSubcollection()
674 ec_.SetUniqueIdentifier(nc.name, entity); in LoadImageEntityCollection()
986 ec.SetUniqueIdentifier(compound, ref); in ReadComponents()
1600 scene_->SetUniqueIdentifier(name, scene_->GetEntity(prevName)); in RenameEntity()