Searched refs:SetSceneHolder (Results 1 – 11 of 11) sorted by relevance
72 void SetSceneHolder(const SceneHolder::WeakPtr& sh) override in SetSceneHolder() function in __anon1b42cb570110::ShaderImpl
64 propHandler_.SetSceneHolder(sh); in Connect()
74 void SetSceneHolder(SceneHolder::Ptr holder) in SetSceneHolder() function
78 virtual void SetSceneHolder(const SceneHolder::WeakPtr& sh) = 0;
98 void SetSceneHolder(const SceneHolder::WeakPtr& sh) override in SetSceneHolder() function in __anon0984f1520110::GraphicsStateImpl
74 holder_.SetSceneHolder(*((SceneHolder::Ptr*)sh)); in Build()
124 propHandler_.SetSceneHolder(sh);468 propHandler_.SetSceneHolder(sh); in Bind()
218 void SetSceneHolder(SceneHolder::Ptr& sceneHolder) in SetSceneHolder() function
394 GET_HOLDER(info).SetSceneHolder(SceneHolder()); in BindTextureSlot()911 GET_HOLDER(properties).SetSceneHolder(sceneHolder_.lock()); in UpdateCustomProperties()
1979 shRef->SetSceneHolder(me_); in GetGraphicsState()2087 shref->SetSceneHolder(me_); in SetShader()2164 shref->SetSceneHolder(me_); in SetGraphicsState()
648 propHandler_.SetSceneHolder(SceneHolder()); in CompleteInitialization()