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Searched refs:SetDynamicStateScissor (Results 1 – 22 of 22) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/
H A Drender_motion_blur.cpp231 …cmdList.SetDynamicStateScissor(renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(rende… in Execute()
295 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
328 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
357 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
H A Drender_bloom.cpp357 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscaleAndThreshold()
400 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscale()
450 cmdList.SetDynamicStateScissor(scissorDesc); in RenderUpscale()
490 cmdList.SetDynamicStateScissor(baseScissorDesc_); in RenderCombine()
H A Drender_copy.cpp141 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
H A Drender_blur.cpp231 cmdList.SetDynamicStateScissor(ScissorDesc { 0, 0, currWidth, currHeight }); in RenderData()
374 cmdList.SetDynamicStateScissor({ 0, 0, size.x, size.y }); in RenderGaussian()
H A Drender_node_back_buffer.cpp126 cmdList.SetDynamicStateScissor(currentScissorDesc_); in ExecuteFrame()
H A Drender_node_fullscreen_generic.cpp134 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrame()
H A Drender_node_shader_passes_generic.cpp176 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrameGraphics()
H A Drender_node_mip_chain_post_process.cpp396 cmdList.SetDynamicStateScissor(ScissorDesc { 0, 0, width, height }); in RenderGraphics()
H A Drender_node_single_post_process.cpp346 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/
H A Drender_copy_helper.cpp113 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
H A Drender_node_default_shadows_blur.cpp240 cmdList.SetDynamicStateScissor(scissor); in RenderBlur()
H A Drender_node_default_env.cpp180 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData()
H A Drender_node_camera_cubemap.cpp292 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_material_deferred_shading.cpp188 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData()
H A Drender_node_default_depth_render_slot.cpp166 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes()
H A Drender_node_camera_single_post_process.cpp355 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
H A Drender_node_default_shadow_render_slot.cpp308 cmdList.SetDynamicStateScissor(sd); in RenderSubmeshes()
H A Drender_node_default_material_render_slot.cpp286 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes()
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
H A Drender_node_post_process_util.cpp555 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteCombine()
617 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteFXAA()
677 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteTAA()
755 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(rp)… in ExecuteDofBlur()
818 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteDof()
863 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteBlit()
H A Drender_command_list.h571 void SetDynamicStateScissor(const ScissorDesc& scissorDesc) override;
H A Drender_command_list.cpp1768 void RenderCommandList::SetDynamicStateScissor(const ScissorDesc& scissorDesc) in SetDynamicStateScissor() function in RenderCommandList
/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/
H A Dintf_render_command_list.h346 virtual void SetDynamicStateScissor(const ScissorDesc& scissorDesc) = 0;