/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/node/ |
H A D | render_motion_blur.cpp | 231 …cmdList.SetDynamicStateScissor(renderNodeContextMgr.GetRenderNodeUtil().CreateDefaultScissor(rende… in Execute() 295 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity() 328 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity() 357 cmdList.SetDynamicStateScissor(scissor); in ExecuteTileVelocity()
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H A D | render_bloom.cpp | 357 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscaleAndThreshold() 400 cmdList.SetDynamicStateScissor(scissorDesc); in RenderDownscale() 450 cmdList.SetDynamicStateScissor(scissorDesc); in RenderUpscale() 490 cmdList.SetDynamicStateScissor(baseScissorDesc_); in RenderCombine()
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H A D | render_copy.cpp | 141 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
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H A D | render_blur.cpp | 231 cmdList.SetDynamicStateScissor(ScissorDesc { 0, 0, currWidth, currHeight }); in RenderData() 374 cmdList.SetDynamicStateScissor({ 0, 0, size.x, size.y }); in RenderGaussian()
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H A D | render_node_back_buffer.cpp | 126 cmdList.SetDynamicStateScissor(currentScissorDesc_); in ExecuteFrame()
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H A D | render_node_fullscreen_generic.cpp | 134 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrame()
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H A D | render_node_shader_passes_generic.cpp | 176 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteFrameGraphics()
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H A D | render_node_mip_chain_post_process.cpp | 396 cmdList.SetDynamicStateScissor(ScissorDesc { 0, 0, width, height }); in RenderGraphics()
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H A D | render_node_single_post_process.cpp | 346 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/node/ |
H A D | render_copy_helper.cpp | 113 cmdList.SetDynamicStateScissor(scissorDesc); in Execute()
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H A D | render_node_default_shadows_blur.cpp | 240 cmdList.SetDynamicStateScissor(scissor); in RenderBlur()
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H A D | render_node_default_env.cpp | 180 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData()
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H A D | render_node_camera_cubemap.cpp | 292 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
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H A D | render_node_default_material_deferred_shading.cpp | 188 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderData()
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H A D | render_node_default_depth_render_slot.cpp | 166 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes()
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H A D | render_node_camera_single_post_process.cpp | 355 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteSinglePostProcess()
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H A D | render_node_default_shadow_render_slot.cpp | 308 cmdList.SetDynamicStateScissor(sd); in RenderSubmeshes()
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H A D | render_node_default_material_render_slot.cpp | 286 cmdList.SetDynamicStateScissor(currentScene_.scissorDesc); in RenderSubmeshes()
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/ |
H A D | render_node_post_process_util.cpp | 555 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteCombine() 617 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteFXAA() 677 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteTAA() 755 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(rp)… in ExecuteDofBlur() 818 …cmdList.SetDynamicStateScissor(renderNodeContextMgr_->GetRenderNodeUtil().CreateDefaultScissor(ren… in ExecuteDof() 863 cmdList.SetDynamicStateScissor(scissorDesc); in ExecuteBlit()
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H A D | render_command_list.h | 571 void SetDynamicStateScissor(const ScissorDesc& scissorDesc) override;
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H A D | render_command_list.cpp | 1768 void RenderCommandList::SetDynamicStateScissor(const ScissorDesc& scissorDesc) in SetDynamicStateScissor() function in RenderCommandList
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/ohos5.0/foundation/graphic/graphic_3d/lume/LumeRender/api/render/nodecontext/ |
H A D | intf_render_command_list.h | 346 virtual void SetDynamicStateScissor(const ScissorDesc& scissorDesc) = 0;
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