Searched refs:SceneShadowType (Results 1 – 3 of 3) sorted by relevance
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/ |
H A D | render_configuration_component_manager.cpp | 29 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowType); 34 BEGIN_ENUM(SceneShadowTypeMetaData, RenderConfigurationComponent::SceneShadowType) 35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)") 36 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, VSM, "VSM (Variance Shadow Maps)") 37 END_ENUM(SceneShadowTypeMetaData, RenderConfigurationComponent::SceneShadowType)
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/ |
H A D | render_configuration_component.h | 34 enum class SceneShadowType : uint8_t { enum 80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
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/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/ |
H A D | render_system.cpp | 581 …e = (renderConfigurationComponent.shadowType == RenderConfigurationComponent::SceneShadowType::VSM) in GetRenderShadowTypes()
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