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Searched refs:SceneShadowType (Results 1 – 3 of 3) sorted by relevance

/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/components/
H A Drender_configuration_component_manager.cpp29 DECLARE_PROPERTY_TYPE(RenderConfigurationComponent::SceneShadowType);
34 BEGIN_ENUM(SceneShadowTypeMetaData, RenderConfigurationComponent::SceneShadowType)
35 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, PCF, "PCF (Percentage Closer Filtering)")
36 DECL_ENUM(RenderConfigurationComponent::SceneShadowType, VSM, "VSM (Variance Shadow Maps)")
37 END_ENUM(SceneShadowTypeMetaData, RenderConfigurationComponent::SceneShadowType)
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/api/3d/ecs/components/
H A Drender_configuration_component.h34 enum class SceneShadowType : uint8_t { enum
80 DEFINE_PROPERTY(SceneShadowType, shadowType, "Shadow Type", 0, VALUE(SceneShadowType::PCF))
/ohos5.0/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
H A Drender_system.cpp581 …e = (renderConfigurationComponent.shadowType == RenderConfigurationComponent::SceneShadowType::VSM) in GetRenderShadowTypes()