Searched refs:SceneInputManager (Results 1 – 5 of 5) sorted by relevance
64 SceneInputManager::GetInstance().lastFocusId_ = -1; in CheckNeedUpdateTest()184 SceneInputManager::GetInstance()188 SceneInputManager::GetInstance()370 SceneInputManager::GetInstance().lastFocusId_ = 1;374 SceneInputManager::GetInstance().lastFocusId_ = 0;401 SceneInputManager::GetInstance().lastFocusId_ = 0;467 SceneInputManager::GetInstance().lastFocusId_ = 0;523 SceneInputManager::GetInstance().lastFocusId_ = 0;576 SceneInputManager::GetInstance().lastFocusId_ = 0;628 SceneInputManager::GetInstance().lastFocusId_ = 0;[all …]
45 std::shared_ptr<SceneInputManager> sim_;51 sim_ = std::make_shared<SceneInputManager>(); in SetUpTestCase()
32 class SceneInputManager : public std::enable_shared_from_this<SceneInputManager> {33 WM_DECLARE_SINGLE_INSTANCE_BASE(SceneInputManager)46 SceneInputManager() = default;47 virtual ~SceneInputManager() = default;
173 WM_IMPLEMENT_SINGLE_INSTANCE(SceneInputManager) in WM_IMPLEMENT_SINGLE_INSTANCE() argument175 void SceneInputManager::Init() in WM_IMPLEMENT_SINGLE_INSTANCE()186 void SceneInputManager::ConstructDisplayInfos(std::vector<MMI::DisplayInfo>& displayInfos) in ConstructDisplayInfos()230 void SceneInputManager::FlushFullInfoToMMI(const std::vector<MMI::DisplayInfo>& displayInfos, in FlushFullInfoToMMI()262 void SceneInputManager::FlushEmptyInfoToMMI() in FlushEmptyInfoToMMI()330 bool SceneInputManager::CheckNeedUpdate(const std::vector<MMI::DisplayInfo>& displayInfos, in CheckNeedUpdate()366 void SceneInputManager::UpdateFocusedSessionId(int32_t focusedSessionId) in UpdateFocusedSessionId()401 void SceneInputManager::PrintWindowInfo(const std::vector<MMI::WindowInfo>& windowInfoList) in PrintWindowInfo()447 void SceneInputManager::SetUserBackground(bool userBackground) in SetUserBackground()453 void SceneInputManager::SetCurrentUserId(int32_t userId) in SetCurrentUserId()[all …]
322 SceneInputManager::GetInstance().Init(); in Init()3537 SceneInputManager::GetInstance().SetCurrentUserId(currentUserId_); in InitUserInfo()3551 SceneInputManager::GetInstance().SetUserBackground(!isUserActive); in NotifySwitchingUser()3553 SceneInputManager::GetInstance().SetCurrentUserId(currentUserId_); in NotifySwitchingUser()3562 SceneInputManager::GetInstance().FlushEmptyInfoToMMI(); in NotifySwitchingUser()4408 SceneInputManager::GetInstance().NotifyWindowInfoChangeFromSession(sceneSession); in NotifyWindowInfoChangeFromSession()7661 SceneInputManager::GetInstance().NotifyWindowInfoChange(sceneSession, type); in NotifyWindowInfoChange()8508 SceneInputManager::GetInstance().NotifyMMIWindowPidChange(scnSession, startMoving); in NotifyMMIWindowPidChange()8862 SceneInputManager::GetInstance().FlushDisplayInfoToMMI(true); in ProcessDisplayScale()10018 SceneInputManager::GetInstance().FlushDisplayInfoToMMI(forceFlush); in FlushWindowInfoToMMI()[all …]