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/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene.md1 # Scene chapter
28 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
58 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
98 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
135 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
171 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
209 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
331 ## Scene section
368 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
397 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Djs-apis-inner-scene-nodes.md38 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
39 scene.then(async (result: Scene) => {
71 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
72 scene.then(async (result: Scene) => {
116 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
147 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
176 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
210 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
234 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
263 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Djs-apis-inner-scene-resources.md54 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
55 scene.then(async (result: Scene) => {
165 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
166 scene.then(async (result: Scene) => {
198 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
224 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
248 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
277 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
301 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
325 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Djs-apis-scene.md3 Scene将自定义的二级模块API组织在一起,方便开发者进行导出使用。
4 - [Scene](js-apis-inner-scene.md):ArkGraphics 3D基础模块,提供SceneResourceParamters、SceneNodeParamters等通用…
55 Scene
/ohos5.0/foundation/graphic/graphic_3d/lume/scenewidgetplugin/plugin/include/scene_plugin/api/
H A Dscene.h83 class Scene final : public META_NS::Internal::ObjectInterfaceAPI<Scene, ClassId::Scene> {
84 META_API(Scene)
86 META_API_CACHE_INTERFACE(IScene, Scene) in META_API_OBJECT_CONVERTIBLE()
92 META_API_INTERFACE_PROPERTY_CACHED(Scene, Asynchronous, bool) in META_API_OBJECT_CONVERTIBLE()
100 explicit Scene(const IScene::Ptr& scene) in META_API_OBJECT_CONVERTIBLE()
109 Scene& CreateEmpty() in CreateEmpty()
122 Scene& Load(const BASE_NS::string_view& uri) in Load()
198 return META_API_CACHED_INTERFACE(Scene)->OnLoaded(); in OnLoaded()
220 static Scene GetScene(nodeClass& node) in GetScene()
223 return Scene(nodeInterface->GetScene()); in GetScene()
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/ohos5.0/docs/en/application-dev/reference/apis-arkgraphics3d/
H A Djs-apis-inner-scene.md1 # Scene chapter
29 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
59 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
99 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
136 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
172 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
210 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
332 ## Scene section
360 | Promise\<[Scene](#scene)> | Promise used to return the **Scene** object created.|
369 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Djs-apis-inner-scene-nodes.md39 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
40 scene.then(async (result: Scene) => {
72 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
73 scene.then(async (result: Scene) => {
117 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
148 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
177 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
211 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
235 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
264 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Djs-apis-inner-scene-resources.md55 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
56 scene.then(async (result: Scene) => {
166 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
167 scene.then(async (result: Scene) => {
197 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
223 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
247 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
276 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
300 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
324 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Djs-apis-scene.md3 The **Scene** module houses all the APIs provided by the custom level-2 modules so that you can exp…
4 - [Scene](js-apis-inner-scene.md): basic module of ArkGraphics 3D. It provides common data types su…
55 Scene
/ohos5.0/docs/zh-cn/application-dev/graphics3d/
H A Darkgraphics3D-scene.md17 glTF模型可用Scene提供的[load](../reference/apis-arkgraphics3d/js-apis-inner-scene.md#load)接口加载,示例代码如下:
20 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
24 let scene: Promise<Scene> = Scene.load($rawfile("gltf/DamagedHelmet/glTF/DamagedHelmet.gltf"));
25 scene.then(async (result: Scene) => {});
40 scene: Scene | null = null;
51 Scene.load($rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'))
52 .then(async (result: Scene) => {
94 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
95 scene.then(async (result: Scene) => {
133 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Darkgraphics3D-animation.md8 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
11 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
12 scene.then(async (result: Scene) => {
32 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
35 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
36 scene.then(async (result: Scene) => {
59 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
62 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
63 scene.then(async (result: Scene) => {
H A Darkgraphics3D-resource.md14 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
18 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
19 scene.then(async (result: Scene) => {
33 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
37 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
38 scene.then(async (result: Scene) => {
64 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
68 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
69 scene.then(async (result: Scene) => {
98 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Darkgraphics3D-overview.md7 - 提供加载并解析glTF模型的能力,支持开发者将glTF模型文件置于应用文件沙盒中,通过ArkGraphics 3D提供的异步接口完成模型的加载以及渲染。具体可见[Scene (场景管理)](..…
8 …以及通用节点(Node)的能力,可支撑开发者自定义场景灯光、渲染视角等信息,同时支撑用户动态地调整场景树结构以及节点属性进而调整3D场景。具体可见[Scene (场景管理)](../referen…
9 …撑开发者通过调用ArkGraphics 3D提供的能力来创建3D场景中使用的各种资源,支撑开发者自定义着色器,完成自定义3D材质渲染。具体可以参见[Scene (场景管理)](../referen…
/ohos5.0/docs/en/application-dev/graphics3d/
H A Darkgraphics3D-animation.md1 # Controlling and Managing ArkGraphics 3D Scene Animations
8 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
11 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
12 scene.then(async (result: Scene) => {
32 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
35 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
36 scene.then(async (result: Scene) => {
59 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
62 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
63 scene.then(async (result: Scene) => {
H A Darkgraphics3D-scene.md20 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
24 let scene: Promise<Scene> = Scene.load($rawfile("gltf/DamagedHelmet/glTF/DamagedHelmet.gltf"));
25 scene.then(async (result: Scene) => {});
35 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
40 scene: Scene | null = null;
51 Scene.load($rawfile('gltf/DamagedHelmet/glTF/DamagedHelmet.gltf'))
52 .then(async (result: Scene) => {
94 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
95 scene.then(async (result: Scene) => {
133 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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H A Darkgraphics3D-resource.md14 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
18 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
19 scene.then(async (result: Scene) => {
33 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
37 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
38 scene.then(async (result: Scene) => {
64 …LightType, Light, Camera, SceneResourceParameters, SceneResourceFactory, Scene, Node } from '@kit.…
68 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
69 scene.then(async (result: Scene) => {
98 let scene: Promise<Scene> = Scene.load($rawfile("gltf/CubeWithFloor/glTF/AnimatedCube.gltf"));
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/ohos5.0/docs/zh-cn/release-notes/changelogs/OpenHarmony_5.0.0.43/
H A Dchangelogs-arkui.md40 2、 Scene中uri变量数据类型由Resource变更为ResourceStr;
46 5、 Scene中load接口的入参由Resource类型变更为ResourceStr类型;
51 import { Scene, Image, SceneResourceParameters, SceneResourceFactory } from '@kit.ArkGraphics3D'
62 scene: Scene | null = null;
78 Scene.load($rawfile("default_path"))
79 .then(async (result: Scene) => {
/ohos5.0/foundation/distributeddatamgr/relational_store/frameworks/native/dfx/include/
H A Drdb_radar_reporter.h23 enum Scene : int { enum
46 RdbRadar(Scene scene, const char *funcName, std::string bundleName);
54 Scene scene_;
/ohos5.0/docs/zh-cn/application-dev/reference/apis-arkui/arkui-ts/
H A Dts-basic-components-component3d.md38 | scene | [ResourceStr](ts-types.md#resourcestr)&nbsp;\|&nbsp;[Scene](#scene12) | 否 | 3D模型资源…
52 ## Scene<sup>12+</sup>
54 type Scene = Scene
64 | [Scene](../../apis-arkgraphics3d/js-apis-inner-scene.md#scene-1) | 用于设置场景。 |
/ohos5.0/foundation/multimedia/media_foundation/engine/scene/standard/
H A Dhst_engine_factory.cpp27 int32_t HstEngineFactory::Score(Scene scene, const std::string& uri) in Score()
30 if (scene == Scene::SCENE_PLAYBACK || scene == Scene::SCENE_RECORDER) { in Score()
/ohos5.0/foundation/multimedia/player_framework/frameworks/native/avmetadatahelper/
H A Davmetadatahelper_impl.cpp52 static std::map<Scene, long> SCENE_CODE_MAP = { { Scene::AV_META_SCENE_CLONE, 1 },
53 { Scene::AV_META_SCENE_BATCH_HANDLE, 2 } };
54 static std::map<Scene, int64_t> SCENE_TIMESTAMP_MAP = { { Scene::AV_META_SCENE_CLONE, 0 },
55 { Scene::AV_META_SCENE_BATCH_HANDLE, 0 } };
425 void AVMetadataHelperImpl::SetScene(Scene scene) in SetScene()
430 void AVMetadataHelperImpl::ReportSceneCode(Scene scene) in ReportSceneCode()
432 if (scene != Scene::AV_META_SCENE_CLONE && scene != Scene::AV_META_SCENE_BATCH_HANDLE) { in ReportSceneCode()
435 … if (scene == Scene::AV_META_SCENE_BATCH_HANDLE && concurrentWorkCount_ < HIGH_CONCRENT_WORK_NUM) { in ReportSceneCode()
/ohos5.0/foundation/multimedia/player_framework/services/services/engine_intf/
H A Di_engine_factory.h39 enum class Scene { enum
49 virtual int32_t Score(Scene scene, const int32_t& appUid, const std::string &uri = "")
/ohos5.0/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/common/include/
H A Ddb_dfx_adapter.h30 enum class Scene { enum
65 Scene scene;
/ohos5.0/foundation/graphic/graphic_2d/rosen/samples/webgl/entry/src/main/js/MainAbility/pages/index/sample/
H A Dscene_demo.js19 import { Scene } from '../utils/Scene';
37 let scene = new Scene(gl);
/ohos5.0/foundation/multimedia/player_framework/services/engine/histreamer/factory/
H A Dhst_engine_factory.cpp42 int32_t Score(Scene scene, const int32_t& appUid, const std::string& uri) override;
59 int32_t HstEngineFactory::Score(Scene scene, const int32_t& appUid, const std::string& uri) in Score()

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