Searched refs:STARTING_CREATED (Results 1 – 4 of 4) sorted by relevance
33 STARTING_CREATED, enumerator
425 node_->stateMachine_.TransitionTo(WindowNodeState::STARTING_CREATED);431 EXPECT_EQ(WindowNodeState::STARTING_CREATED, node_->stateMachine_.currState_);489 EXPECT_EQ(WindowNodeState::STARTING_CREATED, node_->stateMachine_.currState_);
126 node_->stateMachine_.currState_ = WindowNodeState::STARTING_CREATED;188 srcNode->stateMachine_.currState_ = WindowNodeState::STARTING_CREATED;193 srcNode->stateMachine_.currState_ = WindowNodeState::STARTING_CREATED;198 srcNode->stateMachine_.currState_ = WindowNodeState::STARTING_CREATED;203 dstNode->stateMachine_.currState_ = WindowNodeState::STARTING_CREATED;209 dstNode->stateMachine_.currState_ = WindowNodeState::STARTING_CREATED;
86 node->stateMachine_.TransitionTo(WindowNodeState::STARTING_CREATED); in CreateWindowNode()